A new version of FFTPatcher is available! (0.492)
Started by old school, January 21, 2020, 07:15:02 pm
Quote from: Timbo on February 20, 2020, 12:27:26 pmLooks like it.
Quote from: Heisho on February 23, 2020, 08:50:16 pmIf I may add something.
Quote from: Heisho on February 23, 2020, 08:50:16 pmIn my take I will do that instead of using something that deals damage. That way the stats re balance might not be as difficult.
Quote from: Nyzer on January 21, 2020, 09:43:32 pmAn alternate animations spreadsheet exists, we use it for Jot5 to allow monsters and humans to have different animations for the same skill. Unsure if it's public.
Quote from: old school on January 21, 2020, 07:15:02 pmDoes FFT support Blue Mage Mechanics?Yes, "Learn on hit". I have set the JP to 0 and disabled "Learn with JP". It's been quite a while, but if memory serves, this did the trick.
Quote from: Nyzer on March 29, 2020, 12:25:54 pmMonsters should never be unable to use their skills due to JP. The Monster skillset type forces the first three abilities into their skillset's action menu, regardless of whether the character has learned the skills.
Quote from: yamish on March 29, 2020, 11:19:01 amLearn on hit with no learn with jp should give you the desired outcome. This will result in the enemy having all the skills you put in the skillset available in battle.
Quote from: Glain on March 30, 2020, 03:44:48 pmNeither one of those flags should affect whether generated units learn abilities...
Quote from: Nyzer on March 30, 2020, 05:03:19 pmIt doesn't, no. Units are prevented from learning it upon generation by having a JP cost/low learn percentage on the skill, and keeping it at the bottom of the list.
Quote from: badstapp on March 30, 2020, 11:48:31 pm2) Nyzer said about enemies learning skills on ENTD are based on: JP cost, Percentage and Bottom/upper on the list. In vanilla i rarely saw (for example) a Black Mage/Summoner, High Lv, to use a Death/Fire 4/Cyclops/Lich. How can i make the enemies to use powerfull skills/magic?(Maybe: Decreasing JP but it will affect myself as player; Big increase on Chance to Learn and maybe put them in the first places on the list i think. I want powerful enemies)
Quote from: Nyzer on May 07, 2020, 01:29:39 pmThe skills don't need to be 0 MP. Monsters won't consume the MP, but the AI won't attempt to cast if their MP isn't high enough. You just have to give them better MP multipliers.
Quote from: old school on May 07, 2020, 04:47:30 pmI don't think I'm asking the question the correct way. In fact, I'm sure of it, because I should be asking for clarification around "MP". Is that current or max MP? Can a monster use a 40 MP skill with 0/200 MP if the monster skill consumes 0 MP? I'd be concerned about the exploit @yamish pointed out, "Osmose"-ing a monster to 0 to cause it to avoid using a skill.
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