A new version of FFTPatcher is available! (0.492)
Started by JesusJoodus, August 01, 2019, 05:51:27 pm
QuoteFigured id just send this question in a pm since you seem to be one of the people still active answering questions. Screwing around replacing characters in the vanilla story in an attempt to teach myself how this all works. I was making progress but it seems ive run into a similar problem to the one i posted about the other day concerning missing characters. My process currently is just replacing sprites with unique sprites in FFTP and EV (i.e. if i want Unit 21 in a scene, i replace all instances of the base characters ID x00 with x21). This works...most of the time....but with issues.Ive replaced Rad in the opening Orbonne Prayer scene/Battle scene in both the FFTPatcher and EV (both most current versions) with a unique sprite. In most cases things seems to work (character uses ID21 (Balm). I have it and Simon (13) replaced with unique sprites.) In the Prayer scene, Rad/Unique does not load, Simon works perfectly (ive also replaced the unique animations via Shishi and GG). In the military academy scene, i replaced two of the cadets with these same sprites. In this scene, the sprites function properly (i.e. animations, appearance, use of text) but the problem is the Knight in this scene skips an entire block of text. This is all just fumbling currently, and I do greatly apologize if im wasting your time or I am not exactly coherent in my question. If you need further information, ill be happy to provide it as best i can.-Joodus
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