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Make enemies start battle riding Chocobos

Started by ekaiser, April 28, 2019, 05:34:30 pm

ekaiser

Hi you all nice people! :) Can someone tell me how i can make a enemy start battle riding a chocobo? i use fftpatch and easyeventedit to edit my random encounters, but cant figure how to make enemies apear mounted one of these chocobos. :roll:
  • Modding version: PSX

Nyzer

Pretty sure it's just by Warping a unit to the Chocobo's X and Y before the map is revealed.
  • Modding version: PSX & WotL

Xifanie

I can't remember which is the random battle intro event, but basically you want to set some units with specific Unit IDs only used in specific battles and use WalkTo to make those units walk on to a tile occupied by a chocobo. If the unit with the specified unit ID is not present, the instruction just won't do anything, so you still can easily have 100+ chocobo knights in all random battles combined.

I can't say if WarpUnit works, but I know WalkTo does.
  • Modding version: PSX
Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

ekaiser

Thanx for reply Nyzer and Xifanie!  :o yea great idea! i will try to figure how to warp-move a unit when battle load  :cool:
  • Modding version: PSX

Nyzer

Yeah, I just double-checked the one time I've done it in an event - I didn't use WarpUnit, so I can't confirm if it works. WalkTo will work just fine.
  • Modding version: PSX & WotL

ekaiser

Nyzer what program you use to modify random battle event to set WalkTo for a unit?
  • Modding version: PSX


ekaiser

GREAT!  :mrgreen: I will try that program now, thanx
  • Modding version: PSX

ekaiser

I made it worked!! Thanxs a lot guys! After 2 hs of practice and search for event edit, the event comand guide help me a lot, i will try to edit the summon creature image now  :lol:
  • Modding version: PSX