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Started by Leonarth, February 02, 2019, 08:39:04 am
QuoteI am not quite sure what the differences are between shuffling and randomizing abilities.
QuoteIs it that randomized abilities cannot land in their original job?
Quoteit said that the rom was too big.
QuoteCould we get it to append the seed to the end of the file name if the return seed option is checked?
QuoteCan you make optional mod with move after attacking being separate movement ability rather than usual behaviour
Quoteopening a guest's skill learning menu causes the game to softlock
QuoteI think you should put your explanation of shuffle versus randomize in the readme, the one you put here for me is more clear I think.
QuoteThe randomizer almost makes me wish there was a way to just have every recruit have a randomized set of skills just to themselves.
QuoteIs the stat growth and unarmed damage also randomized?
Quote from: Leonarth on February 06, 2019, 02:15:39 pmI think this might be related to a bug I already fixed and will no longer exist in the next update but I'll doublecheck.
Quote from: Leonarth on February 06, 2019, 02:15:39 pmWould you guys like to see challenge run options like that added in? Or maybe released as external engine hacks?
Quote from: Leonarth on February 06, 2019, 02:15:39 pmrandom growths are an option I would like to add in the future but I think melee damage isn't really important enough to justify adding an option for it.
QuoteWould it be possible to randomize the character's race after they have been added to the party so that their job and what other jobs they can use as a secondary are separate?
QuoteThe other thing I like about that is that characters would have a pseudo-unique appearance.
Quotedoes the unarmed damage grow when leveling with a high unarmed class?
QuoteThere would be no non-tedious way to tell if a class has recieved more physical or magical skills, and have their stats favor that is there?
QuoteI'm loving this randomizer so much.
Quotewould it be possible to randomize which class can equip which type of weapon?
QuotePerhaps at some we could even see custom sprites?
QuoteI know you're focused on FFTA, but do you foresee eventually getting around to FFTA2?
Quoteonly allow them to use two classes, their starting class, and 1 randomly selected other class from their race.
QuoteI would like a no equipment type limit option
QuoteSad that you do not expect to ever get into FFTA2
Quotewhat you could do is just remove the job unlock requirements so no jobs can be unlocked, and give them 1 random ability. Thereby giving them access to learn from the job it comes from.
QuoteIn that case any interest in messing with Tactics Ogre: Knight of Lodis for GBA at some point?
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