Use of ePSXe before 2.0 is highly discouraged. Mednafen/RetroArch is recommended for playing/testing, pSX is recommended for debugging.
Started by RageTwister, October 26, 2018, 06:46:23 pm
Quote from: mziabFor what it's worth, I played around with it for a while and was able to find where the avatars are stored. And since they were compressed using the standard bios LZ77 routine, replacing them with blank ones was a cinch...For the record, the pointer table for the avatars is stored at 0x1465A0 (for the European rom). Each avatar is prefixed by 0x01 0x00 0x00 0x00 0x14 0x00 0x00 0x00, followed by 640 bytes of tile data.I was hoping to also move the text 3 tiles left so as not to leave blank space where the portraits used to be, but ran into some strange problems with write breakpoints not triggering in no$gba. I have some notes if someone is interested in doing that part.Anyway, here is a quick and dirty patch (ff5.ips), if you want to try it out. Just apply it to the European rom. Needless to say, this hasn't been extensively tested.
Quote from: Zero DozerWait, now I've noticed that the link sends me right into the IPS's text. Downloaded it, I wonder if it would work with the US version.Edit: Tested the maneuver. Didn't work. Worked for the european version as you said, though.
Quote from: Zero DozerI was doing some small research with the guides FAST6191 gave here. Though I didn't succeed in making the patch, Darthatron from Final Fantasy Hacktics helped me and ended reproducing Mziab's patch on the US Version. I'll check the patch and tell you the results.Edit: It works.Also, Dart allowed me to post the link to his patch (FFVA_PortraitRemoval.ips). Like Mziab's, this patch is a replacement, still unsuitable to make it to the database.
Quote from: Darthatronmziab, I just copied your hack over to the US version. The pointer table is at 0x1446E8 in the US version.I, initially, was going to do it a different way; that is just stop the functions that call the data from firing, but it was causing graphical glitches for unknown reasons. As you've said, this is a dirty hack, but it's doing the job, so let's just leave it.
Quote from: CalmlanderWhy don't play the SNES version instead? Better graphics, better music and no portraits, and the new "Legend of Crystals" translation is almost as good as the GBA.
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