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May 31, 2020, 02:49:10 am

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FFTA2: Promise Rewritten (Rebalance and Difficult hack)

Started by Kuro, August 21, 2018, 07:42:49 am

Kuro

I agree, the AI is awful. I wish they really used their skills effectively, that's why I was trying to learn ASM hacking before to get into change enemy formations in order to make my ambitious project better. Unfortunately I don't have that knowledge and I tried with hex editing. As you can see above I figured out some stuff and I tested in one battle solely, that should be included in the mod. Yellow wings mission is slightly tweaked in AI so that the mage don't get close to hit with their staff .-. -maybe I did more but I don't remember, it should be posted around maybe-. It remains far from your units to hit you with spells unless depleted then waits I believe. I could do similar changes to more battles but it feels so limited without actual ASM hack that it would be really annoying to try out every battle over and over just to get a slight improvement.
  • Modding version: Other/Unknown
  • Discord username: Kuro#3991

dudeofthewesternfront

Hi, thanks so much for sharing! Unfortunately, I think the notes you're talking about is Lennart's notes right? Those links are all dead and I can't download any of them. Someone on this forum linked the general data notes but didn't upload the enemy data. Would it be too much to ask for a copy of the enemy data?
  • Modding version: Other/Unknown

Kuro

There you have it. However, the abilities aren't correctly listed I noticed this when I found a lot missing from the units that were supposed to have them when I used the ability editor.
  • Modding version: Other/Unknown
  • Discord username: Kuro#3991

Shokudaikiri Mitsutada

Hey man this mod is the continuation of Rfh right? Can you please clarify a doubt?
He put this in the notes:

- The patch is designed to play on hard mode.

What does that mean? Does this mean that no matter what difficulty the player chooses it will always be in Hard mode? 
I finally managed to beat Crushatrice (3 game over dude. Haha).
I'm really enjoying this mod. Thank you for that!
Later I will play more serious and see how the difficulty is. Now I need a little rest. ^^
  • Modding version: Other/Unknown
  • Discord username: Shokudaikiri Mitsutada

Maistronom

Hi, I'm having problems applying the patch to the game and I wonder if I can receive some help. After I click "Apply Patch" it says "An error has occurred: xdelta3: target window checksum mismatch: XD3_INVALID_INPUT" Any ideas what I can do to fix this?
  • Modding version: Other/Unknown

Kuro

Hey, to @Shokudaikiri Mitsutada yes, this a 'continuation' at least it was intended to be so as I was starting to mod FFTA2 and used his own as a base to learn and probably we have a similar feeling about how we wanted to play the game but with the time I changed so many things that it doesn't feel exactly as a continuation, and more like a reinterpretation of his work.

Crushatrice, now makes honor to its name? xD

The patch was designed to be played in hard I believe because the balance of enemies vs player, stats and such was giving a fair challenge in hard mode but not in normal one, however,  I've been told that people enjoyed in normal since I think mine might be even harder, not sure about it, with the last changes I didn't start a play-through.

To @Maistronom I think that error might mean you have used the wrong rom version to patch, it should be the (Usa) one. If it isn't that it might be the file ending with the wrong extension, it should be .xdelta
  • Modding version: Other/Unknown
  • Discord username: Kuro#3991

Maistronom

Quote from: Kuro on May 12, 2020, 11:58:54 amHey, to @Shokudaikiri Mitsutada yes, this a 'continuation' at least it was intended to be so as I was starting to mod FFTA2 and used his own as a base to learn and probably we have a similar feeling about how we wanted to play the game but with the time I changed so many things that it doesn't feel exactly as a continuation, and more like a reinterpretation of his work.

Crushatrice, now makes honor to its name? xD

The patch was designed to be played in hard I believe because the balance of enemies vs player, stats and such was giving a fair challenge in hard mode but not in normal one, however,  I've been told that people enjoyed in normal since I think mine might be even harder, not sure about it, with the last changes I didn't start a play-through.

To @Maistronom I think that error might mean you have used the wrong rom version to patch, it should be the (Usa) one. If it isn't that it might be the file ending with the wrong extension, it should be .xdelta

I fixed it thanks to your tip, I'm gonna try it out now, many thanks!!
  • Modding version: Other/Unknown

FFHackticsnoob

Quote from: Kuro on May 19, 2019, 05:21:25 am^ I hope you managed to pass over that brick wall. If that's not the case let me know again to revise that that battle.

That said, I think I am back after a long break and well I wanted to say something about my ideas right now:

Last patch I released (0.9.6.1) adds elemental weakness and resistances for playable races as well as changes in those on 'monsters'. For the next patch (0.9.7)I will not be doing changes in enemy formation since the other stuff is taking me a lot of time.

1. Item command for every job available.

2. Equipment gil cost calculated in base to its new stats. Example Jambiya cost -Most expensive dagger in my mod- is now 25200 instead of 10800 while Dagger-Cheapest- is now 600 instead of 80.

3. Mid and late game gil rewards lowered.

4. MP revamp, skill rebalance and some changes including new skills.

All these changes are obviously a reason to a start a new game so I will let patch 0.9.6 available for everyone and I'll suggest you prepared for a new game after 0.9.7.
Well, this is a year old, but I did eventually beat it haha.

Gilmunto was easily the hardest fight I had, though I never did finish the mod. Some time after getting to the second continent I quit, think I got tired of dealing with undeads and never got around to finishing.

Thinking about giving the mod another whirl though, I wanna finish it.
  • Modding version: Other/Unknown

Kuro

Good job on beating it, sorry for the delay. Yeah, the main issue of the mod is that I barely changed enemy formations so some might be harder than what should be expected and no idea how the mod works on the end game but I got a question for you.

Does Gil become a resource to manage with care toward the second continent or like in the original you get so much that you can spend shamelessly? I hope my changes fixed this but no idea.
  • Modding version: Other/Unknown
  • Discord username: Kuro#3991