• Welcome to Final Fantasy Hacktics. Please login or sign up.
October 20, 2020, 12:46:46 pm


Don't be hasty to start your own mod; all our FFT modding projects are greatly understaffed. Find out how you can help in the Recruitment section.

Adding Random and Plot Battles to Existing Locations

Started by Ansehelm, July 29, 2018, 06:07:22 pm


Heyo homies, just wondering how to go about two things:

1. Add plot battles to existing locations: Locations such as Bervenia Volcano appear after a certain point, but there is never an orange dot/plot battle there, and I want to make one.  Also, I've noticed that Monster Tactics adds a battle after most cutscenes.  How might I get a start on this?

2. Adding Random Battles to other locations.  Say I wanted to add optional random battles to the Thieves' Fort, Fort Zeakden, Nelveska Temple and Golgorand Execution site, where do I begin?  I imagine these are both event related.

  • Modding version: PSX


1. Random Battle Editor: http://ffhacktics.com/smf/index.php?topic=11694.0
1.2 Check the Event Editing tutorials: http://ffhacktics.com/smf/index.php?topic=9204.0
EasyVent: http://ffhacktics.com/smf/index.php?topic=11675.0

2. Not exactly easily doable... there is no space allocated for random battle data for these locations.
  • Modding version: PSX
Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful