Use of ePSXe before 2.0 is highly discouraged. Mednafen/RetroArch is recommended for playing/testing, pSX is recommended for debugging.
Started by Windows X, December 11, 2017, 04:33:54 am
Quote from: illumiajavier on July 11, 2020, 12:48:25 pmHi all - First off, fantastic mod. I set up ppsspp gold with a switch controller and I'm having nostalgia overload here. To the question I have - I'm playing the WOTL with Valeria 2.2 and I'm noticing something odd. I have a party of 4 Mimes and one Dancer, and the Mimes don't seem to copy any of the Dancer abilities, but they do copy her regular "attack target in front of you" mechanic. I tested it with a Bard as well and see the same issue. Am I doing something wrong or is that a mechanic that was removed? I was hoping for a Forbidden Dance barrage or a mass of Slow Dance.
Quote from: illumiajavier on July 12, 2020, 09:23:31 amAnd a quick follow-up, but I can't seem to Entice anyone into joining the party that I've come across. They don't have items that are blocking the effect, there just simply isn't a % chance at all?
Quote from: Cypherusuh on July 27, 2020, 05:16:42 amI noticed that it's usually happens on Story Quest, although not all unit can't be enticed. Maybe some unit has hidden finger block?Also, is it just me, or story quest' level adjustment is really brutal?I got my knight 2-shotted from simple fire, and my mages sniped in 1 crit ._.And monster-only run on this mod is pretty insane due to enemy thief's poach ability
Quote from: ragnarok12 on August 22, 2020, 03:42:44 pmI tried applying 2.2 USA patch to my clean WotL (USA) iso and the slowdown fix works on PPSSPP but not on my actual PSP I figured it out, I forgot I had applied the livepatch slowdown fix to my PSP and that was conflicting with this mod
Quote from: lusciouspear on August 24, 2020, 11:32:50 amHi! Brand new to FFT, playing Valeria 2.2 on PPSSPP/Switch. This is impressive work. I'm on the third mission, I choose to "Save Agrath", and he goes and immediately gets himself killed before I even get a turn. Am I doing something wrong?
Quote from: Portalenthusiast on August 26, 2020, 07:25:48 amI'd like to report a problem with the ENTD data you've set up,it doesn't seem like Cid gets the job Dark knight after he joins. could this have something to do with the requirement to kill 20 units, and master the jobs knight and black mage rather than just have them at a level? just postulating, curious if you could see what's up!
Quote from: Windows X on September 03, 2020, 03:39:40 amIf unlock Dark Knight job before Cid joining, will Cid get that job too?
Quote from: lusciouspear on September 14, 2020, 01:20:51 amStill enjoying, but stuck on the Luso mission. Sometimes he dies before my first turn. Sometimes on my second. My party dies quickly after-- I can't seem to get Shell on them quick enough. Also reflect rings and the White Robe don't seem to help...thanks!
Quote from: Nyzer on September 14, 2020, 02:16:49 amDon't know how I missed this, but no.The kills are per unit, not party wide. As is the job Mastery.Neither of those will be achieved from setting Cid to DK requirements in the Patcher, either.
Quote from: Portalenthusiast on September 15, 2020, 02:07:35 amif you're giving monsters human abilities, you need to re-balance their magic stat. it is absolutely a must.end game, squids can deal 999 damage with nature's wrath, necessitating a 1 hit KO
Quote from: Windows X on September 15, 2020, 07:48:33 pmI didn't do that. I gave Monster extra ability from first tier by default So every Behemoth can use Gigaflare without using Novice's skill to unlock it. Only tier 2-3 requires one.
Quote from: Portalenthusiast on September 15, 2020, 10:06:13 pmIt isn't just the (rather unfair) difficulty of the Luso fight, it's the squid demons as welltheir reaction ability, Nature's Wrath, is extremely overpowered. unless you OHKO them, your Unit is basically guarranteed to be OHKO'd themselves.
Quote from: lusciouspear on September 16, 2020, 11:07:08 amThanks for the tips, I will keep trying. I do think maybe 1-1 would help. Even with Shell, spongier units take 70-80 damage out of 110 HP so 2 hits will knock them out.
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