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Started by Zeke_Aileron, August 18, 2017, 03:58:48 am
Quote from: Beraias on June 17, 2018, 09:22:49 amOh man I have been, that custom job is worth it.The camps cup is kicking my tail but I think I e got it
Quote from: Beraias on June 17, 2018, 07:14:27 amEnemy gets critical hped and 25hp, quicken activates, they don't heal and so my next unit smacks em, not enough to kill them and what always happens is that quicken activates AGAIN. It ends up leading to a battle taking me 45 bloody mins before it ends not even a story mission mind. And it's still early on.
Quote from: Arashi Blitz on June 17, 2018, 01:45:14 pmI feel your pain. My battle against the thiefing group at the start took me 1h more or less. None of my members had enough damage and the thief kept getting critical quicken and using potion. Since my units hitted for like 24 aprox... You can imagine. Had to pray to RNG gods for a crit and god bless the gria unit got it. spoiler First thief broken pls fix spaghetti :^)
Quote from: R000ster on June 23, 2018, 01:51:34 pmIn the first Galmia Pepe counterfeit mission, the Grazton mission against the 4 thieves, the law prohibits Buffs. I'm running into some inconsistency, either from healing being considered a Buff or from Quicken proccing from Mediarama.My No Mou White Mage can use Mediarama on any single unit, heal that unit, get Quicken, and continue to its next free turn as normal, without penalty. However, when I heal two or more units with the single Mediarama, and then get Quicken, it is treated as breaking the law.
Quote from: Zeke_Aileron on June 23, 2018, 02:17:19 pm Can't edit laws directly, but I might look into changing that law to something else i guess, hmm.Just never thought of the strangeness of that law lol.
Quote from: R000ster on June 23, 2018, 02:53:05 pmI'm unsure if the law is the issue or something with Mediarama/Quicken, as it only happens when you target two or more units and get the bonus. Ahh well. Any planned changes to the mod?
Quote from: DenisColli on June 24, 2018, 07:55:41 pmIm playing your Mod right Now... Im in the Green Dominiom quest... One of the enemies Green... erm! Support Mages just made 5 consecutive actions just using Ether. And the Alchimist Snake Flask can not be used on self nor the arrow moved...
Quote from: DenisColli on June 24, 2018, 07:45:03 pmThe cannon mage skills are "gray" (unusable) even when equiped with a hand-cannon.
Quote from: R000ster on June 24, 2018, 06:26:26 pmMurasame on the Ronin class targets like Black Magick, however only affects one unit as it should. Sometime targeting multiple units with Murasame leaves the screen red until another screen dimming ability is used.
Quote from: Ronin on July 29, 2018, 04:25:26 amSo when I try to patch the thing, it tells me] An error has occurred: xdelta3: target window checksum mismatch: XD3_INVALID_INPUTAnyone knows how to fix this ?
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