Use of ePSXe before 2.0 is highly discouraged. Mednafen/RetroArch is recommended for playing/testing, pSX is recommended for debugging.
Started by johnmyster, August 15, 2017, 02:49:03 am
QuoteThis is true, and is a tradeoff to giving CT abilities to Draw Out. I wonder if making Draw Out behave like a Basic Skill set would get rid of this behavior (and let me give them MP costs).
Quote from: Nyzer on October 27, 2017, 02:53:24 pmThere's a flag in the AI Behavior section of the Abilities tab: "Check CT/Target".
Quote from: johnmyster on October 28, 2017, 09:34:36 pmBug: Drawout animations have Katanas in weird position.
Quote from: Ildon on October 29, 2017, 12:25:35 amI'm guessing that the sprites for the katanas is also incorrect. It happens if you use the draw out abilities in an action menu that is not set as "katana inventory"You could always change the animations from "03 73 00" to something like "07 00 00" or "01 00 00" if you wanted. "07 00 00" is used for Holy Sword abilities, etc."01 00 00" is used for the Spellblade abilitiesBut at the end of the day I suggest setting the animations to something that YOU are happy with. Also, I can't recall what the "Drawout" abilities look like exactly with various character animations. It has been a while since I last messed around with them.
Quote from: johnmyster on October 29, 2017, 02:21:40 amThanks!
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