Please use .png instead of .bmp when uploading unfinished sprites to the forum!
Started by scorpiova, April 19, 2017, 02:23:03 pm
Quote from: scorpiova on April 19, 2017, 07:32:58 pmUgh - yeah I should do the config thing - is that what's causing the looping? I'm finding event editing to be really irritating. It seems so random in when it works and when it doesn't - as I have done the same types of alterations in other scenes with zero issues (Interrogation, Yuguo Woods, Araguay Woods). Yet here, this looping makes zero sense to me.Anyhow - sometimes when someone says "they give up" they should make that final. Which is my case specifically. I tried the offset and using a 90+ number and the same looping occurred.Clearly I just do not understand or grasp how the coding works for this games events. So I am sorry for bothering you guys. I should stick to modding PC games where I have found much more success.
Quote from: Elric on April 19, 2017, 07:45:06 pmOoookay, dude, first off, you did not do what I mentioned and remove the text offset.I've coded over 200 events from scratch (more than any one person at Square ever did for FFT) and I can tell you they are 100% not random. If it doesn't work, its because you did something wrong.Now, remove the Text Offset line and try again...Also, go download EVSP 2.0, can't answer questions if you are using outdated material
Quote from: RavenOfRazgriz on April 19, 2017, 08:27:43 pmRecommended course of action:1. Download EasyVent Editor Super Perfect 2.02. Give your .EVT you're editing for your mod a unique name, place it into the .EVT Directory included in EasyVent Editor Super Perfect 2.03. Press "Decompile .EVT", choose your .EVT, choose one of the included sub-folders (or make your own), and decompile the entire .EVT into this folder with EasyVent Editor Super Perfect 2.0. This will ensure all your events are compatible with the new configuration file.4. Open your specific event you're editing in EasyVent Editor Super Perfect 2.0 as it appears in the decompiled folder and resume bugtesting. If your event looks strange or garbled upon opening, that's probably your problem. Based on my experience, I'm expecting this to be the case. If/When that happens, just use EasyVent Editor Super Perfect 2.0's backups of Vanilla events to load a fresh copy of the event you're trying to edit and re-apply your edits.5. Continue using EasyVent Editor Super Perfect 2.0 and discontinue using old stuff.
Quote from: scorpiova on April 19, 2017, 08:40:00 pmOk, I will try these steps as well as update the config before I post again. For some reason I am using 1.91.My only concern is, will i lose the event alterations that I have successfully made to date? I have a bout 5 scenes that are working right. Or will they be present when I decompile?
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