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New spells...

Started by Zozma, January 21, 2008, 09:59:07 pm

BeoulveBlack

June 28, 2008, 10:45:33 am #120 Last Edit: December 31, 1969, 07:00:00 pm by BeoulveBlack
i did something along that lines...and no success. i then changed a skeleton that was in my party, well, i changed the monster graphic and portrait of the skeleton to that of the pisco demon, and he was always that purple color DESPITE actually being a skeleton!

what this tells me is that the immunity to that color lies in the sprite-sheet of the undead families...and i'm gonna find out soon...

Vanya

June 28, 2008, 03:54:42 pm #121 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Interesting. I wish you success.
  • Modding version: Other/Unknown
¯\(°_0)/¯

Zozma

June 29, 2008, 04:12:06 am #122 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
what id like to do is make "transparent" have no effect on AI so that i can use it only as a special effect for ghosts.
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Nevarie

July 04, 2008, 01:17:44 am #123 Last Edit: December 31, 1969, 07:00:00 pm by Nevarie
Don't know if you noticed this or not Zomza, but if you open the files found at http://dotchan.com/fft/effects.html in photoshop or any other image editing program that will display the indexed colors, you can enter the RGB values into snespal to speed up your searching. You'll see in the screenshot attached that the colors displayed by photoshop and the ones in snespal match up perfectly in reverse order.

Zozma

July 04, 2008, 02:34:02 am #124 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
yeah.... if only there was a way to edit them that way and put them back in......

id have my Flood spell too :(
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Nevarie

July 04, 2008, 06:27:53 am #125 Last Edit: December 31, 1969, 07:00:00 pm by Nevarie
Toad 2 would make a good flood if you turned the sound off. =/ Alternativly you could go the FFXI route and have flood/quake/tornado/ect be single target which would give you more effects to play with.

Sen

July 04, 2008, 01:47:33 pm #126 Last Edit: December 31, 1969, 07:00:00 pm by Sen
That is what I actually when I edit effects especially with tornado which is I find difficult to balance the hue when turning it to green in Snespal.

I'm just wondering if we could copy an effect from a different game and then import it to FFT?

Zozma

July 04, 2008, 03:24:44 pm #127 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
if you can find the same green thats in the silf summon, it would look good for tornado.

also i doubt you could import effects from other games unless you mean the image portion only. since each spell probably has some animation programming within.
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Zozma

July 04, 2008, 03:35:23 pm #128 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
ill just wait till i can remove the leviathan picture out of the spell and ill have a perfect flood spell
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Cheetah

July 04, 2008, 07:08:50 pm #129 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
What is the name of that spell?
Current Projects:

Zozma

July 04, 2008, 08:06:20 pm #130 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
isnt that screenshot a picture of kamiatachi? the geomancer spell
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Nevarie

July 04, 2008, 10:26:32 pm #131 Last Edit: December 31, 1969, 07:00:00 pm by Nevarie
Gusty wind... Ive been trying to get it to be more like hurricanes semi transparent pale green but no real success so far. I think maybe the base effect is not as transparent as hurricane and thats why.

Don't happen to know where the several different bio/bio2/bio3 effects are in that list do you?

Sen

July 05, 2008, 02:11:06 am #132 Last Edit: December 31, 1969, 07:00:00 pm by Sen
Effect 214 is the last Bio 1, 218 is the last Bio 2 and I think 221 is the last Bio 3.

Zozma

July 05, 2008, 03:56:36 pm #133 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
i couldn't find the palette for the bio 1 spell sigh, wanted to make a water spell.... oh well

also i made gusty wind green, but its very bright green... still to make it more transparent you need to make the color closer to black, which means that you have to make it dark green to look more transparent.
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Nevarie

July 05, 2008, 10:11:16 pm #134 Last Edit: December 31, 1969, 07:00:00 pm by Nevarie
That's interesting. I'll give it a try next, thanks for the tip.

Nevarie

July 07, 2008, 02:44:42 am #135 Last Edit: December 31, 1969, 07:00:00 pm by Nevarie
Quote from: "Zozma"i couldn't find the palette for the bio 1 spell sigh, wanted to make a water spell.... oh well

The E212.BIN Bio? Palette ends at $002EC2

The order isent reversed like the other spells ive looked at which is kinda odd.

Zozma

July 07, 2008, 08:06:15 pm #136 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
thanks for the info, now i can make my "Watera" spell lol....
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Nevarie

July 10, 2008, 09:42:31 am #137 Last Edit: December 31, 1969, 07:00:00 pm by Nevarie
Anyone have a complete list of what effects are tied to what bin files?

BeoulveBlack

July 10, 2008, 10:03:35 pm #138 Last Edit: December 31, 1969, 07:00:00 pm by BeoulveBlack
with the colors, as far as making it 'closer to black' or 'more transparent,' you should try turning the color's saturation down some; doing this lends some very new color possibilities for palettes and effects.

heck, i never though agrias would look cool in red, but turn it to a royal crimson-ish color, and whoop-de-do...

btw, you could take bio 1 (oil) seeing as how the cpu doesn't do it in favor of the bio 3's and the better effected ones, and turn it into a SD3 inspired spell called 'black rain'

Vanya

July 10, 2008, 10:57:40 pm #139 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Quote from: "Nevarie"Anyone have a complete list of what effects are tied to what bin files?

In the FFT Patcher if you convert the hex values in the effect list to dec they'll match up with the list on the site.
  • Modding version: Other/Unknown
¯\(°_0)/¯