Use of ePSXe before 2.0 is highly discouraged. Mednafen/RetroArch is recommended for playing/testing, pSX is recommended for debugging.
Started by Aiolon, July 23, 2015, 03:53:10 am
Quote from: Aiolon on June 12, 2018, 04:00:09 pmhaha, thanks for the random kisses and sorry for the late reply. Im checking the thread constantly but somehow i missed your post :sas for the magus ramza i prefered to discard the idea due to the very large amount of magic user jobs in the game.having ramza as a mage was an interesting concept but the more i played the game the more i realized i was very very biased with magic to the point where i was making the main character a magic user too.i originally planned to make 2 versions of the game, 1 with warrior ramza and another one with magus but due to a lot of changes and heavy mistakes (losing my databases being one of them) i prefer to not touch skillsets until the game is complete.however~ if i were to make magus ramza like the one i made in the first super beta demo years ago then it would be pretty simple since all it does is taking different magic spells from all the magic jobs and honestly thats not very creative.I will look into the posibility to do that for an alternative version and maybe make some new spells while im at it.but i have to finish the final version first and that is probably going to take some time.slowly but surely~
Quote from: GarenBeoulve on April 20, 2020, 07:45:47 pmHello.I decided to go through the "works in progress" and took a look at the works that I found most interesting and ended up discovering this Masterpiece. This patch includes everything that I have always wanted at the same time, such as changing the name of the characters. Congratulations to all involved and thank you very much!
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