Use of ePSXe before 2.0 is highly discouraged. Mednafen/RetroArch is recommended for playing/testing, pSX is recommended for debugging.
Started by Valkirst, May 23, 2014, 03:27:56 pm
QuoteIs there a sprite sheet anywhere for Type 1/ Type 2 that will tell me what sprite parts are used for specific animations? I am currently working on Terra and have wondered if it was possible to have it so that when casting a spell I could change her animations to Morph For example the boxes checked on Patcher are 8,11,13,14 which gives you a value 01 2C 00, I want to try to manipulate it so that only when casting does her sprite change to her Morphed form. If it isn't possible, then oh well!
QuoteBasically what I have now, is my Character Terra Performs Shiva, which I have changed to Morph and she jumps in the air, but she keeps being prompted to perform another action when her turn comes up off screen. kind of killing the suspense of when she does perform the "Diamond Dust" or how I have renamed it "Terra's Ascension" giving the illusion that Terra has transformed. I basically just want to do the Morph, she flies up into the air and I don't see or hear from her until she performs the "Summon"
Quote from: Valkirst on June 15, 2014, 03:13:04 pmAnd as for the Yellow, Toshiko that is just an alt costume based on the various incarnations of Terra.
QuoteOh, look. Kage gave something bigger tits. Shock and awe.
Page created in 0.045 seconds with 24 queries.