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Started by Elric, December 23, 2013, 11:36:50 pm
Quote from: Elric on August 14, 2018, 09:35:10 amThanks Timbo. And sorry Nyzer. but im still releasing a version with Luso as well
Quote from: Timbo on August 15, 2018, 01:15:40 amI'm not really crazy about the idea anymore. I'm kind of over the WotL dialogue. I offered to do it before because, at the time, I thought there was a genuine desire for it but now I'm not so sure. However, if there are enough people who want it, I would be happy to contribute my time to this as a service to the community.Hell, I may end up doing it anyway just to encourage people away to move away from the psp version.
Quote from: Heisho on September 09, 2018, 10:36:43 pmHey there Elric!Could it be possible to know how many ability slots are Balthier and Ashley going to use? I know this might top secret but I only want to know the amount of slots needed since I'm interested in using this as a base for my future project and perhaps a rearrange of ability might be needed.If the info is secret I'll wait until release.Thanks in advance.Regards.
Quote from: Elric on September 10, 2018, 06:55:40 amWe used the remaining slots to create Balthier and Ashley, just as WotL did to create Dark Knight and Balthier. There will be a seperate version that adds Luso instead of Ashley, so youll get some extra skill space there though. If you choose to go that route
Quote from: Valkirst on September 10, 2018, 09:24:18 pmThank you for all the work you have done throughout the years!
Quote from: Elric on September 10, 2018, 09:58:29 pmI'm quite sick right now and haven't gotten much sleep the last few days.
Quote from: Moofin on September 11, 2018, 12:02:03 amSorry to hear. Get well soon, man.
Quote from: Elric on September 11, 2018, 12:59:36 am@Heisho, I looked into those 4 abilities. I see what you mean now. They are indeed movement for Altima 1 and 2, as well as 1 of the 4 being used in one of her events as well, as you can see from the documentation I just did here:ABILITY - 0028 | EFFECT - 02B Summon Demon (Not used in Events)ABILITY - 00B8 | EFFECT - 0C0 Summon Angel (Used in Event - Graveyard of Airships (Victory))ABILITY - 00DB | EFFECT - 0E7 Teleport 3: Send (Not used in Events)ABILITY - 00DC | EFFECT - 0E8 Teleport 3: Arrive (Not used in Events)Now, the thing is, these are hardcoded to Altima's movement. An interesting thing to note though, is that you can move an effect like this, that isn't actually an attack or anything, to an ability that doesn't use an effect. This allows you to use the effect in an event while retaining the normal ability as well in battle. This is done for quite a few effects in Jot5, for eventing purposes.The issue with these 4 specific abilities though, is that they are hardcoded to be used for Altima/Altima 2 movement. Unfortunately, I am not an ASMer, so even if I were to move the 4 effects to a safe spot, like say, the Jump abilities (since they are also hardcoded and no one changes them) I have no idea how to re-point that hardcoding to the new ability slot to call the effect from. I've PMed someone about this, and also mentioned it on IRC, so maybe someone can make a ASM for this some day and open up those 4 addition slots for normal ability use in a vanilla mod. It would be nice to have them for Dark Knight, since Dokurider made a cone AOE that would work to recreate one of the DK abilities from WotL, but until such an ASM is made, there isn't a whole lot that we can do about those 4 slots unfortunately.EDIT: to answer your other questionBalthier uses slot:02D for Barrage and everything else he has is vanillaAshley Riot uses the following slots, sort of like Dante in Jot5, but controlled by a lite version of ARH:165 Shadowweave166 Wyrm Scorn167 Vile Scar168 Cherry Ronde169 Iron Ripper16A Ignis Wheel16B Ruination16C Scythe Wind16D Brimstone Hall16E Sanctus Flare
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