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Additional ASMer needed for Journey of the Five

Started by Elric, July 09, 2012, 06:31:56 pm

Elric

July 09, 2012, 06:31:56 pm Last Edit: July 09, 2012, 06:41:42 pm by Elric
Hello everyone, I would first off like to thank everyone that has taken interest in Journey of the Five and helped out the many ways you have.

Now that we are at the point of the story/events for Chapter 1 being completed, we now turn to Raven to setup the battle system, which should be fairly quick.
The problem is that we currently need some ASMs finished for Raven to start doing his part. We have Pride currently doing ASMs, but I would really like to get some
of the weight off of his back, since he does have a life outside of FFH just as all of us do.

For anyone willing to help out, please PM me or RavenOfRazgriz.

This is a rough list of what we currently need for Raven to start testing:

1. Support below Equip Change becomes Final Accuracy +XX% on all skills. (Damage and To-Hit. Can be written in the space Xifanie uses for her accuracy hack if you want.)

2. Support below Non-Charge becomes either HP +20% or Final Damage Taken -20%. (If the latter, make it not affect healing, if possible. Can be written to the same space as Unyielding/Overwhelm since it's essentially the same thing.)

3. Support two below Non-Charge becomes Final Damage/Healing Give +20%. (Can be written to the same place as Unyielding/Overwhelm since it's essentially the same thing.)

4. Game Over Routine triggers when any Unit ID from 1 to 7 Crystalizes.

5. Sprite IDs 01, 02, 03, 04, 07, 0C, 32 cannot be dismissed. (This will be increased later on)

  • Modding version: PSX
<@Angel> Teach a man to fish and he'll open up a fishery to compete against yours.


Journey of the Five Youtube ChannelThe Lion War Current Status
  
Jot5 Leader :: Eventer :: OtherTLW Leader :: Eventer :: Other

MiKeMiTchi

So by the looks of it, I take it that 4 and 5 should be finished first, right?
Jot5 GFX Designer :: Spriter :: Mitchi

Elric

Well actually, for testing purposes those could actually come last, since he needs the others to make all the abilities function correctly to test them.
  • Modding version: PSX
<@Angel> Teach a man to fish and he'll open up a fishery to compete against yours.


Journey of the Five Youtube ChannelThe Lion War Current Status
  
Jot5 Leader :: Eventer :: OtherTLW Leader :: Eventer :: Other

Pride

Quote from: MiKeMiTchi on July 09, 2012, 08:12:05 pm
So by the looks of it, I take it that 4 and 5 should be finished first, right?


Oddly, I thought the same thing but, ask Elric said, I was told that the gameplay one's should be completed first.
  • Modding version: PSX
Check out my ASM thread. Who doesn't like hax?

Elric

Either way it won't come out until they are all done, but this way, those 2 could be worked on while Raven is setting up the other stuff
  • Modding version: PSX
<@Angel> Teach a man to fish and he'll open up a fishery to compete against yours.


Journey of the Five Youtube ChannelThe Lion War Current Status
  
Jot5 Leader :: Eventer :: OtherTLW Leader :: Eventer :: Other

Choto

July 12, 2012, 07:44:12 am #5 Last Edit: August 06, 2012, 10:32:56 pm by Choto
I'll try my hand at 1 2 and 3 when i have time, but that's hard to come by these days... maybe this weekend.

FFM's Fixed Hack: Blank support below Non-Charge increases damage and healing by X%. Blank support 2 under Non-Charge reduces damage/healing by 20%. Note: X value is hexadecimal. Default is 0x14, or 20%.


<Patch name="Supports under non-charge hack">
    <Description>
      Blank support below Non-Charge increases damage and healing by X%. Blank support 2 under Non-Charge reduces damage/healing by 20%.
    </Description>
<Location file="BATTLE_BIN" offset="11F580">
        ba600508
   00000000
       </Location>

       <Location file="BATTLE_BIN" offset="F12E8">
64000324
1980043C
942D848C
00000000
92008490
00000000
02008430
02000410
00000000
   </Location>
   <Variable file="BATTLE_BIN" offset="f130c" default="14" name="X"/>
   <Location file="BATTLE_BIN" offset="F130d">
006324   
1980043C
982D848C
00000000
92008490
00000000
01008430
02000410
14000234
23186200
12200000
00000000
00000000
18006400
12180000
00000000
64000424
1A006400
1980033C
902D638C
62190608
00000000



    </Location>
  </Patch>


Addend: This removes the decrease in healing for the 2nd blank support under Non-Charge.


<Patch name="Supports under non-charge hack Healing Addend">
<Description>
       This removes the decrease in healing for the 2nd blank support under Non-Charge.
    </Description>
<Location file="BATTLE_BIN" offset="1203bc">
        DF470508
   00000000
       </Location>

       <Location file="BATTLE_BIN" offset="EAF7C">
1980033C
982D638C
00000000
92006390
00000000
01006330
12000310
00000000
1980033C
D8386390
00000000
04006010
00000000
F0006328
0A006010
00000000
64000324
19006324
18004300
12100000
00000000
64000324
1A004300
12100000
00000000
060082A4
25008290
F11C0608
00000000



    </Location>
  </Patch>


@ Raven: Revised these to work with Item and fixed the decrease to be 20% for simplicity.

With Xif's hack altered to add 20% hit, this should work with most formulas but i'm sure a couple oddballs won't.


<Patch name="Support under Equip Change adds XX% Hit (with Xif's Hack)">
<Description>
       
    </Description>
<Location file="BATTLE_BIN" offset="11e9cc">
        FC470508
   00000000
       </Location>

       <Location file="BATTLE_BIN" offset="EAFF0">

1980043C
942D848C
00000000
92008490
10000334
06006414
00000000
   </Location>
<Variable file="BATTLE_BIN" offset="EB00c" default="14" name="XX"/>
   <Location file="BATTLE_BIN" offset="EB00d">
004224
64004328
02006014
00000000
64000224
2A00A2A4
21800001
75160608
00000000

    </Location>
<Location file="BATTLE_BIN" offset="11f5d8">
1980013C
CE382294
CE3830A4
D03822A4
D0382394
CE382294
92006492
10008430
03000410
21104300
14004324
21106200
902D248C

       </Location>
  </Patch>

Glain

For #4, have you tried changing 0xDAC3C in BATTLE.BIN from 03 to 07?
  • Modding version: Other/Unknown

Choto

Turns out that worked like a charm ^_^

although it was strange, the event triggered before the camera shifted to the crystal-to-be... i thought it usually centers the camera on them first. Regardless it'll get the job done... mind if I get your notes on those routines so i can understand them a bit better?

RavenOfRazgriz

The camera not shifting is due to the Game Over Event itself, Choto.  We know where it is and how to edit that easily, we just need to actually get it triggering then it's free fallin'.

Choto

I have returned from karate camp, and I have about a week or two till school starts, so give me a recap of the ASM's you need here or in PM and i'll see if I can get to them sooner than later

Elric

The ASM's for chapter 1 (besides a few tiny ones) are now finished, so I will lock this thread.

A huge thanx to Pride and Choto for working on the Jot5 ASM's. And thank you to all the people who have made the other misc ASM's that we have used for Jot5.
Couldn't have made it look nearly as good without you guys!
  • Modding version: PSX
<@Angel> Teach a man to fish and he'll open up a fishery to compete against yours.


Journey of the Five Youtube ChannelThe Lion War Current Status
  
Jot5 Leader :: Eventer :: OtherTLW Leader :: Eventer :: Other