• Welcome to Final Fantasy Hacktics. Please login or sign up.
March 09, 2021, 04:49:43 am


Please use .png instead of .bmp when uploading unfinished sprites to the forum!

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - SilvasRuin

PSX FFT Hacking /
March 07, 2009, 10:58:36 pm
In combination with Zodiac's Fury hack, I believe hacking the option to give Bravery/Fury and Faith costs to abilities (in addition to MP) would assist in making battles far more dynamic and interesting.  It's not really necessary, but hacking the appearances of Faith to be replaced with Favor would also make more sense for this change as Fury made more sense than Bravery for that hack.

On a more selfish note (if you set priorities for requests, I would not be adverse to this being on the lowest), I would like for the Sword Spirit and/or Draw Out skillset to be increased to a total of 17 abilities.  For the weapons, eating Cloth and Bags would be ideal, but only if Bags can have the "only females can equip" and "all females can equip" attributes removed.  If not, then Flails can serve the purpose.  Additionally, if using FFTPatcher to switch the formulas can't remove the chance of breaking the item, then a hack to remove or change the chance would be much appreciated.  A concept I have in mind (that is somewhat similar to the Esperblades in its purpose) would require these changes to work...
Symbols of Rage /
March 07, 2009, 08:29:55 pm
Ah, good catch.  I should have paid more attention.
Mercenaries /
March 07, 2009, 03:50:06 pm
I would see them using arm shields as weapons, but I'm not sure how doable the visuals for that would be unless you make them just punch the enemy.  That would kind of drop variety since that would be two fist weapon types...  Defender style weapons would be interesting, of course, and that's probably the way they should be setup stat wise for the flavor of the unit, no matter what they ultimately end up with.  Graphically, I could see them using a heavy weapon like flails or battle hammers.
Symbols of Rage /
March 07, 2009, 01:20:34 pm
Yeah, there are two movement abilities I've noticed like that and I can't figure out what the heck they do.  They seem to put the last learned ability in the quotes when learning stuff.

The amplifier I think it was has messed up colors on the bandanna in its portrait.  Oddly enough, only the bandanna is messed up in the portrait.
Symbols of Rage /
March 06, 2009, 08:35:30 pm
I don't know what other items will boost movement in your patch at the moment, but unless you've removed Two Swords, I'll estimate up to three extra movement range with equipment alone.  With a Move +2 ability, that's nine movement on a job with four base movement.  That bonus is probably a little too potent if these other bonuses remain in the patch.  Of course those were already bad to begin with, but this would take it even further.
Spriting /
March 05, 2009, 03:42:33 pm
Wow, you completely blew me away.  I suspect you used the same reference I did.  Most of the changes seem rather simple as well.  Now that I've seen what it can be, I can't go back to what I was doing.  I would either drop it, mimic you, or steal the whole dang thing and just finish the rest of it.  The only thing I don't like is the shoulder plate as that is supposed to be metal over leather, but you've made it a simple color change probably doable with what's already there.  I think I'll take it, edit the shoulder plat colors, attempt to finish it, and then give you partial credit anyways.  I'm relieved that upon closer inspection the changes are smaller than they first appear, but I would be compelled to give you credit for cleaning it up and fixing the colors.
Spriting /
March 05, 2009, 12:36:35 am
Go ahead.  If it can help me, then all the better if you do.
Spriting /
March 05, 2009, 12:14:59 am
That shoulder pad was rather tricky to do when I tried to make it on the front view.  I couldn't get it to look right.  I guess I could try again.  Oh wait, I just noticed I overlooked the metal part of that.  That... could be a problem.  I think I'm dead-on 16 colors as it is.  Adding the shoulder stuff will be hard at best.  I'll try and shorten the gloves and boots to get in the pants and arms.  His shirt is pretty flat against him in his reference picture, and it also had plenty of deep blue.

I did everything for him as custom changes to the Knight sprite.  The clothing was fairly easy for the front view, but diagonal was frustrating me as far as how to position the yellow line.
As for the sandworm, I probably won't continue it.  It annoyed the heck out of me to get even that far, and the angle the sprite is being viewed from isn't that great.  And as you said, the depth is a pain.
Spriting / My attempts
March 04, 2009, 08:56:06 pm
Work in progress, but you can see what I have so far.  The center is to show I used Knight as a base.  It's supposed to be Ike.

I think it's obvious what this one is.  I couldn't really think of any good base, so I just used Velius as a size reference of sorts.  The shading sucks and making it was a pain in the butt as it was, so I might not do more with this one.

I can't seem to get the image tags to work... oh well.
Spriting /
March 03, 2009, 12:09:59 am
Is their skin red, or is that just the helmet making it look like that?  Skin or faceguard, if it wasn't red then it would stand out better and look less like a Chocobo's head sewed on to a human's body.
Archives /
February 27, 2009, 11:22:33 pm
Even the bad dreams?  I hope not...
War of the Lions Hacking /
February 27, 2009, 11:08:42 pm
It is my opinion that any patches that still have Onion Knights should give them Reaction, Support, and Movement abilities to keep them from being useless.  Even stat buffs are not enough as other classes with great setups should always be able to beat an Onion Knight that is restricted only to equipment.  Unless of course they at least are given high enough movement to be able to catch their target before being whittled away. Units with 7 or 8 movement total and ranged attacks will possibly always make things difficult for Onion Knights.
Archives / I just found this site a few days ago.
February 27, 2009, 11:02:16 pm
I've been looking around everywhere, and I can't stop thinking how awesome it all is.  I had no idea such a community existed and had so many achievements.  I'm afraid I don't have any hacking skills personally, but my curiosity got the better of me and I felt compelled to register so I could start asking about stuff.  (Currently mostly about FFT v1.3 which has intrigued me greatly.)  I probably have no talent in any of this, but I would love to learn what I can and start doing some of this stuff myself, and if that fails, I hope to at least enjoy the community and what it produces.