Thank you for the fix Nyzer.
I'm actually running TLW + QoL + my own changes on a PS2 using Breaker Pro to launch the burnt disc.
My own changes include palette swaps and edits, all 3 tiers of regular monsters have 4 skills from their respective groups, all 1-4 map random encounters have a fixed 10 enemies per battle and some of the map 5 battles have increased enemy's as they seemed a bit lacking for rare battles.
As i don't like the Stone Gun and will never use it i didn't want the weapon spot to go to waste so inspired by one of my favourite PC rpg's, Wizardry 8, i renamed it the Omnigun and gave it the ability to cause one of several different random status effects 100%. I made a new entry for this under the Inflict Statuses tab in empty entry 4D.
As the normal gun formula doesn't allow status effects i used "46 Dmg_(PA*(WP+Y)/2) 100% status".
I don't really understand formulas much but even with a weapon power of 20 the Omnigun damage is kept to reasonable and is blockable with this formula but with the 100% status it's quite a balanced and exciting weapon to use with Balthier's Barrage ability.
One change i'm not entirely happy about was with Boco.
I wanted him to have a unique palette but found out that monster palettes are set in their job and not in ENTD which mean't he would need a unique monster job.
As i don't really know how to create a full unique job from scratch or if there are even any free slots, with time constraints i replaced all yellow chocobos in the ENTD with red and black ones and used the standard chocobo job as a unique one for Boco.
I gave this job the best stats taken from each of the three chocobo jobs with innate regen and protect as well because of my fixed 10 enemy encounters.
For his palette i made it white at first but while this was a nice change from the regular it was a bit plain so i changed it to a light sky blue.
I actually had the idea to call his job Mystic Chocobo and make his palette multi rainbow coloured but that's far beyond my basic palette skills lol, if anyone wants to have a go at that though
I'm actually running TLW + QoL + my own changes on a PS2 using Breaker Pro to launch the burnt disc.
My own changes include palette swaps and edits, all 3 tiers of regular monsters have 4 skills from their respective groups, all 1-4 map random encounters have a fixed 10 enemies per battle and some of the map 5 battles have increased enemy's as they seemed a bit lacking for rare battles.
As i don't like the Stone Gun and will never use it i didn't want the weapon spot to go to waste so inspired by one of my favourite PC rpg's, Wizardry 8, i renamed it the Omnigun and gave it the ability to cause one of several different random status effects 100%. I made a new entry for this under the Inflict Statuses tab in empty entry 4D.
As the normal gun formula doesn't allow status effects i used "46 Dmg_(PA*(WP+Y)/2) 100% status".
I don't really understand formulas much but even with a weapon power of 20 the Omnigun damage is kept to reasonable and is blockable with this formula but with the 100% status it's quite a balanced and exciting weapon to use with Balthier's Barrage ability.
One change i'm not entirely happy about was with Boco.
I wanted him to have a unique palette but found out that monster palettes are set in their job and not in ENTD which mean't he would need a unique monster job.
As i don't really know how to create a full unique job from scratch or if there are even any free slots, with time constraints i replaced all yellow chocobos in the ENTD with red and black ones and used the standard chocobo job as a unique one for Boco.
I gave this job the best stats taken from each of the three chocobo jobs with innate regen and protect as well because of my fixed 10 enemy encounters.
For his palette i made it white at first but while this was a nice change from the regular it was a bit plain so i changed it to a light sky blue.
I actually had the idea to call his job Mystic Chocobo and make his palette multi rainbow coloured but that's far beyond my basic palette skills lol, if anyone wants to have a go at that though
