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July 31, 2025, 12:58:08 pm

News:

Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


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Messages - Tusk

1
Help! / Re: few questions! skill related
December 03, 2024, 06:13:32 pm
Quote from: RetroTypes on November 29, 2024, 03:22:39 pmGiving JP costs to monster skills shouldnt affect the AI or any monsters having access to that skill, since monsters dont run the JP cost routines to gain their skills, the only check for them is their 4th ability via Monster Skill. You can give human jobs the same exact abilities as monsters - Remixed even does this! Luso is a blue mage, so he learns an ability from every monster family.

Now, if you want separate effects to play for humans vs monsters, that will require either a "duplicate" ability or some hacking, and to do that you'd just need the patcher (and the TLW Remixed source files, which havent been updated in a while because he's still actively working on the mod). Overall I'd recommend waiting until Nyzer gets it to a stable version and releases new resources before trying to mod it.
so when cloning one job ability over another, i notice that the physical animation of the one being cloned over stays the same. where do i change that information. is it alternate animations data?
2
Help! / Re: few questions! skill related
December 03, 2024, 04:24:23 pm
thank you so much . very helpful!
3
Help! / few questions! skill related
November 26, 2024, 02:22:32 pm
*Messing with The lion war
(specifically remixed by Nyzer)

Im sure if I stole a monster skill for making a job skill, then set a jp cost to it, it would throw off all the enemies that had that skill in their AI right?

>>>Is there a post in the forums for instructions creating skills from scratch? including slots and practical methods.

I wuud like to just clone some monster skills, rename them , use different graphic effects, set a jp cost and call it a day.


4
i finally got it to stick. i just started over from scratched with a fresh FFT and patched remix then altered the stuff. from now on i guess if i make big changes ima just start from the ground up every time.
5
so I thought it would be kool to replace Luso with a different sprite and job; thinking that wuud be relative to the custom unique unit/job procedure I was referencing in my other comment, It did not work at all. I guess because it involves an event? Kinda boggles my mind since ive replaces gaffgarions sprite and it works in events.
6
If I was modding your mod; and I wanted to add a new custom sprite with custom class and all, which bank slot could I alter? Looking at your sprite bank in the shishi editor it looks very clean with no blanks. I was cross referencing your tutorial post on this subject but in the tutorial it follows editing "the lion war". Was just curious if it was possible. Im trying to inject a unique into the game for my buddy. TLW ReMixed is his first time playing a mod version of FFT.
   
    *also im working with v 1.109
7
FFT TLW ReMixed / Re: FFT The Lion War ReMixed
March 12, 2024, 12:33:19 am
Im using duckstation on a retroid pocket 3
https://imgur.com/gallery/mH57GP3
8
FFT TLW ReMixed / Re: FFT The Lion War ReMixed
March 05, 2024, 01:59:44 pm
Back to say; that the archer's "aim" ability description says it always hits but i've been missing alot and the percentage of landing a hit seems to be the same as a normal attack. Also the text in the bar that explains the dispatch and other things seems to run off the screen at some point. Maybe it has something to do with my emulator settings but it only happened the one time in the bar.
9
FFT TLW ReMixed / Re: FFT The Lion War ReMixed
March 05, 2024, 12:39:17 am
So...it says in the description of dagger and mythril knives that they can be equipped by Priests and wizards but thats not the case with what im experiencing.