With full respect to (and permission from) Eternal, I present to you:
This patch mostly focuses on fixing various bugs that were present with the current build, but also a few minor changes that Eternal previously posted as well.
(0.995)
Bugs fixed:
(0.994)
Bugs fixed:
Current known bugs:
Credit:
Honestly I was just playing FFTA GG Beta 0.993, but after encountering a few bugs I decided on a whim to fix some of them for myself. After reading other's posted problems and Eternal's changes I got carried away and implemented them too. Just posting what I have in case someone else will want it. Regardless, I'm still kinda willing to work on this, and if there are other bugs persisting from before 0.993, let me know.
UNOFFICIAL FFTA Grim Grimoire (Beta 0.995)
This patch mostly focuses on fixing various bugs that were present with the current build, but also a few minor changes that Eternal previously posted as well.
(0.995)
Bugs fixed:
- Checking many enemies' skills won't freeze the game anymore (Case-by-case basis, I looked though the races it could effect, but I could have missed some. It mostly affected Vierra with a couple Nu Mou and Moogles)
- Iaido, Swallowtail, Whirlwind, and Blitz are back to around self AoE, and the bug causing enemies to attack themselves with said skills is fixed (More testing on Iaido needed)
- Last Berserk is now attached to the Dragon Mail instead of Flamberge, so Bangaa Samurai can learn it
- Zantetsuken now properly inflicts the doom status
- Mog Peek now properly debuffs Def/Res
- Muramasa (Katana) now properly gives infinite jump
- (Temporary) Round shield and Reverie shield teach Reaper Shieldbearer (WIP, Reaper doesn't seem to equip normal shields but can equip Reverie for some reason. This is mostly a way for you guys to still get Shieldbearer eventually)
- Updated character/monster stats and speeds (Link of rrs_kai's post:Here) (TL;DR Overall stronger monsters, higher base Hp lower growths, little more physical attack, varied base speeds but equal growth to characters, less jump, more evade) and modified Flan/Cream's weaknesses so Black mage is effective against all of them
- Monk's and Samurai's growth rates have changed (Monk: lower MAtk, higher Res, slightly higher HP/WAtk. Samurai: lower HP/Def/Res, much higher MAtk, slightly higher MP) (Monk's growths were pretty poor, and still kinda are, but good Res with okay HP/Def helps to be unique. Samurai's growths are still really good, but technically weaker now)
- Samurai's damaging skills now only hit enemies
- Haste and Hastega to have decreased AoE and MP costs (Haste: 0 AoE, 8 MP) (Hastega: 1 AoE, 20 MP, 0 Height tolerance)
- Air Render's range has been increased to 4 (So it serves a purpose in Monk's kit)
- Mog Shield now gives Regen in addition to Astra and Reflect (Idk why it already gave Reflect, might remove an effect in the future)
- Montblanc is now controllable in the early "Lizard Men!?" mission
- Mewt has 1 HP in tutorial snowball fight to speed it up
(0.994)
Bugs fixed:
- Ramuh is no longer present on every equipment
- Moogles can dual wield now
- Chocobo should work properly now (Hotfix 0.994.1)
- Nurse no longer triggers counter and other reactions
- Dream Watcher no longer tries to teach Chocobo to Assasin (If Assasin should be able to learn the skill, let me know)
- Nosada no longer teaches a glitchy skill
- Flamberge *should* halve fire damage now
- First Aid - Increased range to 1 with height tolerance of 2, properly cures poison and blind (removed cure silence, 4th effects don't work in AIO)
- Chakra - Height tolerance of 2, added MP healing (currently half of damage calculation. It also cures silence ATM)
- Nurse - Height tolerance of 2, can cure undead status OR give healing/regen now (I just like the idea. Does nerf Reaver's Zombify tho)
- Saint Cross - Excorcises with a range of 3 and AoE of 1 with a height tolerance of 2
- Scream - Adds crit up and Berserk with 100% accuracy to self
- Paeon - Completely reverted back to the base Friend skill, as it seems hardcoded to use it. Keep in mind damaging summon skills now don't target allies (I don't think it uses Chocobo. Likely overpowered. I can try to add on additional effects in the future)
Current known bugs:
- Descriptions are still inaccurate (Still looking into name/text editors)
- Aeon flute teaching blank skill (It teaches Malboro, but is missing text)
- Magic Hammer has no description
- Debuffs bypassing boss immunity (Darth can fix it. I have no clue how to fix this one myself)
- Mog Lance doesn't heal
- Finishing up Reaper
- Evoker's proper/intended skills eventually (I don't even know what they should be)
Credit:
- Eternal - For your FFTA GG mod (Obviously) that I loved playing and your support for creating this mod
- Darthatron - Your AIO editor was necessary for these changes
- bcrobert - Your nightmare modules were also necessary
- rrs_kai - Your posts with photos helped me learn how to use the AIO and Nightmare tools, directly showing how to apply some of these changes
- dck - One of your posts explained how to fix the "Ramuh on everything" bug
- The many posts you guys made about the bugs/issues of FFTA GG and how to fix them. I would otherwise have no idea what to do
Honestly I was just playing FFTA GG Beta 0.993, but after encountering a few bugs I decided on a whim to fix some of them for myself. After reading other's posted problems and Eternal's changes I got carried away and implemented them too. Just posting what I have in case someone else will want it. Regardless, I'm still kinda willing to work on this, and if there are other bugs persisting from before 0.993, let me know.