Hey just wanted to say, I've started playing your mod for the past few days and having a great time.
This is my first tactics mod I've tried for any of the series' offerings.
My only criticism I have at the moment that makes planning a little bit difficult, I'm not sure if this has been noted previously.
When shopping for new weapons based on skills, it seems that the old class names are retained from within the shop, having to use your guide, for example Hunter -> Beastmaster I believe it is, the skills noted for each weapon are listed as the previous vanilla names. Not a huge complaint as I can just use the fitting room to see what each unit can equip, but it can be a little bit of a headache. Skipped a lot of opportunity to purchase a new weapon for my unit because I thought I hadn't unlocked that class yet.
Besides that, I'm loving the edge of cost vs gil amounts acquired progressively through the story, making my decisions feel like they're more impactful rather than an endless collection of new weapons.
Great stuff.
This is my first tactics mod I've tried for any of the series' offerings.
My only criticism I have at the moment that makes planning a little bit difficult, I'm not sure if this has been noted previously.
When shopping for new weapons based on skills, it seems that the old class names are retained from within the shop, having to use your guide, for example Hunter -> Beastmaster I believe it is, the skills noted for each weapon are listed as the previous vanilla names. Not a huge complaint as I can just use the fitting room to see what each unit can equip, but it can be a little bit of a headache. Skipped a lot of opportunity to purchase a new weapon for my unit because I thought I hadn't unlocked that class yet.
Besides that, I'm loving the edge of cost vs gil amounts acquired progressively through the story, making my decisions feel like they're more impactful rather than an endless collection of new weapons.
Great stuff.