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June 14, 2025, 02:54:47 pm

News:

Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


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Messages - Kazu

1
Completed Mods / Re: FINAL FANTASY TACTICS OMEGA!!
October 16, 2024, 10:46:11 am
Reis sprite is bugged or is it just me? She doesn't have a portrait and her character sprite is a blob of yellow dragon.


Are you planning to release a more robust guide for your mod like with item locations(Analyze Place) and especially monster locations, location battles and other secrets. There are certainly surprises, like characters joining out of nowhere.

One of the best mods I've played by the way. Thanks a lot.
2
Completed Mods / Re: FINAL FANTASY TACTICS OMEGA!!
October 09, 2024, 12:23:39 am
The mod is very good. I can't see the stats equipment gives on the help though.
3
One of the best mods I've played here. But is there an update? 2.9 is so buggy, stuck with 2.5.
4
Maybe give Hunters/Rangers guns, might make them more interesting. Seems more fitting too.
5
Loving this mod so far.

Few things:

1. Units definitely learning random abilities. Luso learned Elusion and etc. lol
2. Maybe a change to Templar's Soul Sphere would be great. Templar having 2 skills that damage MP seems redundant.
3. Bishop can't learn Arise, says 0 AP required and doesn't even appear on skill select when weapon is equipped.
4. Slightly bothers me that Assassins don't use bow, mainly because of Lore. Guns are from Goug which is a Moogle machine city, hence the reason they're the ones with Fusiliers/Fusils, Flintlocks and Tinkers. Vieras are more attuned to nature, hence Elemental Magicks, Summons, Bows etc.
5. Summoner in Speed Battle Quests just keeps trying to use Carbuncle/Kirin etc through Magick Frenzy, ending up in nothing.


Also, what's Luso's unique class stat growth? Are the skills Magic based?
6
Enjoying the mod so far. The added difficulty is fun and the overall rebalance feels fresh.

A few things

1. Flail/maces don't miss, is this the weapon's gimmick?
2. Any thoughts on making multiplayer items accessible outside of multiplayer? Would be cool.


Thanks for the wonderful mod.