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Messages - Ceres Rose

1
FFTA/FFTA2 Hacking / Re: FFTA: Revisited 2.0 Beta
November 04, 2022, 07:24:38 pm
I can also confirm that dual cast + double shot wind up bugging out together, but I think I know what the issue is. It seems that double shot is taking 20 MP per attack, so if you are dual wielding with it, the first cast takes 80 mp, and then the second cast for me the animation for the 1st attack plays, then it suddenly cuts off and my character is missing 100 MP (with 16 leftover, insufficient to do the next hit). So it seems like there's some kind of failsafe tripping that's ending the attack early because each hit is consuming MP and there's insufficient MP to complete the attack. If it does wind up sticking around, it may be good to lower its MP cost from 20 so it doesn't wind up being 40/80 per cast with single/dual wielding (and then 80/160 for dual cast!).

Similarly I've run into powershot having abysmal accuracy for allies, so it seems like maybe something in there was reversed.

I've really enjoyed playing through your mod though, so don't let this be seen as negative in the slightest. It's done a lot to make exploring this game again with all the new/changed stuff a blast. Thank you very much for all your work!