Hi, first time poster here!
I'm using FFTPatcher 0.494 and FFTactext 0.494 on my PS1 build of TLW v2.021, and I'm trying to change one of the Bio 2 spells (specifically 00CF) into a new sword skill.
I copied and pasted Night Sword's data into that spot, added an Inflict status, JP cost, damage formula 2D (standard sword skill damage formula), and assigned it to Chapter 4 Ramza's skill set. The problem is that while the skill works correctly, it's executing a casting animation (looks like 01-2C-00) instead of a strike, even though it's set to Blastar Punch with default settings 07-00-00, and Weapon Strike is enabled.
I also tried reassigning the animation to Holy Explosion, and tried assigning it the Circle animation (12F) modified to 07-00-00. In both instances, Ramza still executed a casting animation.
I've tried searching the forum for anything related to "Weapon Strike", but I'm coming up empty. Any thoughts?
I'm using FFTPatcher 0.494 and FFTactext 0.494 on my PS1 build of TLW v2.021, and I'm trying to change one of the Bio 2 spells (specifically 00CF) into a new sword skill.
I copied and pasted Night Sword's data into that spot, added an Inflict status, JP cost, damage formula 2D (standard sword skill damage formula), and assigned it to Chapter 4 Ramza's skill set. The problem is that while the skill works correctly, it's executing a casting animation (looks like 01-2C-00) instead of a strike, even though it's set to Blastar Punch with default settings 07-00-00, and Weapon Strike is enabled.
I also tried reassigning the animation to Holy Explosion, and tried assigning it the Circle animation (12F) modified to 07-00-00. In both instances, Ramza still executed a casting animation.
I've tried searching the forum for anything related to "Weapon Strike", but I'm coming up empty. Any thoughts?