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June 16, 2025, 05:43:20 am

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Messages - Kai Haiaku

1
Quote from: ActionMan000 on September 30, 2022, 10:32:29 amTacText is what you use to apply text changes to an ISO. In the menu, under ISO, you should see an option to "Patch ISO". Select the PSP game file you're working on, and let TacText do its thing.

Goodness, that's so easy, I'm embarassed I didn't see the option. :x Thank you for that! I was able to get the text updated, and brute force a PC with the new job with Lioneditor by replacing Valmafra's job and UNIT.BIN/WLDFACE.BIN files. I'm satisfied with that!

If you wouldn't mind a follow-up inquiry, do you know if replacing those sprites causes Valmafra's few event appearances later in the game to use the custom job sprite/portrait? It's not a deal-breaker for me, but it would be good to know for future patches.

Also, in the event I were to do other special jobs, are there other usused job/sprite combinations one would replace to make other unique jobs? I believe I remember something about Mustadio having a duplicate, but I think if you set someone's job to a guest character in Lioneditor, it will use that characters sprite.

Thank you again for helping me get this sorted. :)
2
Quote from: Nyzer on September 30, 2022, 04:11:36 amYou can't add new generic jobs, unfortunately.

Gosh that is pretty disappointing, but I could still potentially play around with just a PC with a special job and edit the sprite, yes? For example, replace the Witch of the Coven skillset and Valmafra's sprites, then use Lioneditor to manually assign the job to a party member?

I haven't actually figured out how to apply the text changes to the iso, as of yet; the "how to make a ppf" tutorial I found had difficult pacing and I couldn't follow what the OP was doing.
3
After spending another 6 hours digging and testing, I've figured out how to edit job data in FFTPatcher, and how to use the program to apply to patch to an ISO. I've edited the text for the job descriptions using FFTactext and experimented with replacing the Elder job with Red Mage. I found the BMP and SPR files for the custom job, and messed around with Shishi. I now have a .ffttext and .shishi file I'm not entirely sure what to do with.

I'm still unsure how to add a job such that you can unlock it naturally with a generic PC, and even trying to just brute force a single PC with the modified Elder job runs into trouble because Lioneditor doesn't pull the modified skillsets. Further, I don't know how to apply the modified text to the patched files. It feels maddening that I can't seem to find a tutorial that helps you pull these pieces together into a finished patch. What on earth am I missing?
4
Hail, friends! I promise you I spent a little over four hours scrolling through tutorials before posting here, and I absolutely could not find what I was looking for. Apologies if this is a repetetive question, but I will be as specific as possible if you will indulge me.

I am running WoTL on PPSSPP, and my hacking goals are very modest. I'm planning to add a custom job, which uses abilities already within the game. I have FF Ptcher 0.457 (on the recommendation of the tools page for WotTL), Shishi, CDMage, and FFTorgASM. So far, I've worked out how to replace sprite using Shishi, and by poking around in FFTPatcher I've worked out more or less how the Jobs, Skill Sets and Action Menu tabs work.

I'd like to incorporate a job that has job level pre-requisites and a custom description, but the tutorials I've been finding are from like 2010 and either vague or severely outdated. Does anyone know which tutorials might be the most helpful for a newbie in this regard? I'll drop my specific hacking goals in a spoiler tag to avoid screen bloat.

Job: Red Mage
Pre-requisites: Knight, Archer, Black Mage & White Mage level 3
Action: Red Magic

Goal: replace either dummied or unused character data with a custom sprite to make the job accessible to generic NPCs. Keep the game as vanilla as possible otherwise. I understand Mustadio has a duplicate sprite, and Valmafra (sp?) is unused; I've seen this quoted a few dozen times with no specifics on what this means or how to find them.

Things I've worked out: How to edit stat scaling and multipliers in FFTPatcher. How to edit skill sets in FFTP. How to set job requirements in FFTP. How to replace a sprite in Shishi. How to edit job description in FFTactext.

Things I need help with: How do I add new lines for custom jobs without overwriting those existing? Failing that, what can I edit without braking the game (either by giving enemies Red Mage as their job or causing weird graphical bugs)? How do I change the "Unknowns" in FFTP's Job Levels page to Red Mage? Once the sprite and job editing are done, how do you load this into your ISO?

 Thank you for your time and consideration.