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May 23, 2024, 12:56:30 am

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Messages - ActionMan000

1
Quote from: Kai Haiaku on September 30, 2022, 12:43:14 pmIf you wouldn't mind a follow-up inquiry, do you know if replacing those sprites causes Valmafra's few event appearances later in the game to use the custom job sprite/portrait? It's not a deal-breaker for me, but it would be good to know for future patches.

If the event calls the same sprite, then the sprite you replaced her with in ShiShi will appear in that event. A lot of custom sprites don't have the full range game sprites do, so you'll see some weird color pallettes. Valma has a standing sprite, and she's in a scene where she draws a dagger. You'll probably see weird colors there.

I haven't worked on PSP, but I think a general consensus is to make use of 3A and 3B. They're Celia/Lede models, but as noted in ShiShi, they're never used in game, so you should fine over writing those sprites and not worry about your sprites appearing elsewhere.

Quote from: undefinedAlso, in the event I were to do other special jobs, are there other usused job/sprite combinations one would replace to make other unique jobs? I believe I remember something about Mustadio having a duplicate, but I think if you set someone's job to a guest character in Lioneditor, it will use that characters sprite.

Thank you again for helping me get this sorted. :)

I believe ShiShi is pretty good about adding little extra notes for sprites. 3A and 3B have "(Never Used)" in their name. Some characters - like Meliadoul - have two sprites. I imagine you could over write one of her sprites with what you want, but you'll also need to update the ENTD/Event where the overwritten sprite appears, and apply her unmodified sprite, otherwise your sprite will appear.

In a project I'm working on, I did the obligatory special jobs for Rad, Alicia, and Lavian. I used 39 (Male Squire) for Rad, 3A for Alicia, and 3B for Lavian. In my test runs, I have not had any issues with my custom sprites popping up in the game, so I think PSP would be similar.

These sprites don't have Unit/Formation sprites with them, so you'll have to overwrite something else. There are some "?" sprites when you look at UNIT/WLDFACE sprites that aren't used, so I overwrote those sprites for my custom jobs.

There are a lot of unused Skillsets that you see, but in my experience, a lot of them seem to be hard coded in they auto learn skills (like monster jobs). I made a post about it in the Help! section as well, so you can check that for my observations. My solution here was to take some of the double skillsets (Dark Sword is a Skillset twice), and over write them with the skills I want them to have. Just have to be sure you update the jobs/skillsets characters use in Events, or NPCs will be using your custom skillset.
2
TacText is what you use to apply text changes to an ISO. In the menu, under ISO, you should see an option to "Patch ISO". Select the PSP game file you're working on, and let TacText do its thing. Then go into the game and see if your changes took effect. If you have any editing issues (improper line length as an example), your text boxes will bug out - may have slashes through them, not open at all, or display a bunch of characters.

I don't think you need to focus on making a ppf patch right now if you're still making your changes. I'm not sure which guide/post you're using to make a ppf patch, but try reading further into some of the threads. You may find a solution to your problem. It's done wonders for me.
3
In my first attempt, I was using Jobs 8E/8F/92. I discovered that 92 was possibly a "Monster" job, which is why I all the options in the Ability Tab were greyed out. 8E/8F still wouldn't show text in the "Ability --> Learn" submenu, and the job always showed as Mastered, so maybe this was somehow set as another monster job?

In my latest go, I used 39/3A/3B as my jobs, and the name showed everywhere it should, I could edit the skillsets I assigned (I repurposed some 'duplicate' skillsets in the game), and all the names/JP costs showed up. I guess my error was trying to use Jobs that weren't good for custom job creation.
4
Started with a fresh ISO, and kept my tinkering to Jobs 39, 3A, and 3B, using skillsets 2D, 27, and 1E respectively. I chose these skillsets because 2D is used by Rafa when she is a guest, so I plan on changing that to her skillset she has when she's a full party member. 27 is used by Gafgarion, but there's another Dark Sword skill set, so I'll swap him to that set. 1E is a Skillset assigned to Delita for a couple scenes, so I don't see an issue in using it for a custom Job since it never appears in battle.

I put together some abilities and assigned them to my chosen Skillsets, then in the ENTD 110, I updated Rad, Alicia, and Lavian with these changes. Aside from a couple graphics issues with the text, everything seems to be working. Job and Ability names are appearing where they should. I must have borked something up in my first run.

In TacText, I wanted to use the word "Thunderous" in one of my abilities, but the "Th" doesn't show up with the Ability name in the Roster screen. There are spaces to indicate something should be there, but the letters aren't showing up. I'm not sure what causes that.

So it appears that I was running into some User Error. I think I've dealt with the original problems I had, so I'll mark this as Solved. I appreciate the help!
5
I did some more tinkering in a fresh ISO to try to figure out more with the Jobs system. I used Rad/Alicia/Lavian as my test subjects. I also used the Mod Helper spreadsheet to locate specific ENTDs that Jobs were used in. I have not modified or changed any Skill Sets that are linked to Jobs by the game itself.

I am using .494 of FFTPatcher.

I set Rad's job as 06 Arc Knight (used by Delita in a couple scenes)
I changed Alicia to Holy Knight (Agrias' job when she joins as a guest)
I changed Lavian to Dark Knight (Gaff's job when he joins as a guest)

In the ENTD section, I'm working in "110 Ch 2 Orbonne Monestary"

Quote from: undefinedFor the skillsets having mastered abilities, it kind of sounds to me like you may be setting their skillsets in their ENTD entries, and maybe not in their Job's skillset field? Make sure the Job has the skillset set in the Jobs tab of FFTP, and that when those guys join that they have their primary skillsets set to FF <Job's>. The reason I think this may be the case is when a unit is assigned a skillset that is not their base job or a generic skillset, the game makes all the skills be autolearned.

This was helpful, and it did cause the Jobs to be mastered. FF <Job's> is the way to go here. Thanks!

When I patched my ISO with those three job changes, the Job Name appears on the character banner, and the Skill Set name appears in the Ability Window when in the Party Roster menu. However, when I go to the Learn submenu, all three jobs showed as "Squire" with all Squire related abilities. There was no job listed for the new jobs I assigned the three.

From here, with Lavian, I also changed her Unit in FFTPatcher. All three start with "## Generic <M/F>". When I changed Lavian to 3A - Celia (Never Used) - the job name came back blank in the Ability --> Learn submenu. The job is also Mastered, even with the "FF <Job's>" option in the ENTD.

I changed Lavian's Unit to 35 Female Chemist, and in the Ability --> Learn submenu, Chemist replaced the Squire Job (so I had two Chemist jobs in her submenu).

I changed Lavian's Unit back to 3A, then opened up TacText and when to the Unit Names submenu. 003A is a blank field, so I added some text there to see what would happen. The Ability --> Learn submenu still had the job name blank. I wasn't confident this would do anything since all the other text in here have specific NPCs, not Jobs.

When tested in battle (Dorter story battle), the unit has the abilities as per the Skill Set linked to their Job in FFTPatcher.

So, the Job in the Ability --> Learn submenu is linked to the Unit ID selected in the ENTD window of FFTPatcher. I'm not sure how to modify this to get the Job I want to appear so I can learn abilities. If I'm understanding spriting, I could change the Unit in ENTD to Gafgarion's. Doing this, Dark Knight appears in the "Ability --> Learn" submenu, and I can go into it, teach abilities, all that. However, if I modify the sprite, it's going to modify Gaf as well, which I don't want to do.

Do I need to shuffle more around? Have Lavian replace Gafgarion as the Unit, then move Gafgarion to a different Unit (say Celia (Never Used)), then update both sprites/Units? I don't care about Gafgarion's job name not appearing since he's temporary.

ETA: If I then change the Skill Set associated with a job, would I have this issue again? Or should I leave the currently linked Skill Set and change the abilities that come with it?
6
I appreciate the responses. I'm going to be diving back into it to see if I can find where I made errors.

I do have the TacText spreadsheet, and I can see my updated Job Names listed there, so I figure I must be missing a file entry somewhere along the line for why it's not showing up in the Ability --> Learn window. I think I'm going to try with a fresh copy of the file and start over since right now I'm just tinkering.

For spriting, the tutorials were invaluable. I've been able to add/update sprites for both battle and formation screens using the tools here. Celdia's tutorial and Gwain's XML edit are awesome.
7
G'morning/afternoon/evening everybody.

I've been poking in this forum for a while to get less bad at tinkering with FFT, but I've run into some issues that my Search-Fu has not been able to help me with.

Using the PSX version of the game, I've been working on learning how to create custom jobs/skillsets. The first issue I'm running into is the Job Name not appearing in all the fields in the Formation Screen. Right now, I'm playing around with Rad/Alicia/Lavian to see what

- (Alicia/Lavian) Open Roster screen, go to unit that has a new custom job. Job Name appears on the banner. Go to Ability Tab, and Skillset Name appears (in the area where you can set the reaction/support/movement abilities). I go to Learn, and the window that appears, there's no Job Name. I've been digging around in TacText, but I can't seem to find what I need to edit to get the Job Name to appear. I've tried placing these units with different 'unused' jobs (and linking the skill set I made to it), but the Job Name doesn't show up. The Skillset IDs I'm using for these are 4E and 4F in FFTPatcher - using the FFT Mod Helper spreadsheet, these are listed as Unused Skillsets.

- For Rad, I used Simon's job and the Skillset 4D. This job shows up in the Ability --> Learn menu.

- For all three of these custom jobs, they show as "Mastered" in the Ability --> Learn screen. In a battle, I have access to all of the abilities. I'm not sure what to do here, because in Abilities, I've given them a JP cost (higher than any amount of JP a unit can start with), so I'm not sure why they're all Mastered.

In TacText, I'm sure I always modified all three when I did anything, but I must have missed something. I've looked in Jon's Character Creation Tutorial to use the specific fields in TacText to edit, and from what I can see, I've modified everything he says to do in his guide.

I'm sure this is User Error, but I've been bumbling around for a couple days with no success. If there's a relevant link/post that I missed, a link to it would be appreciated.

All the tools and info here has been great, and I'm having lots of fun tinkering with the game. Thanks in advance for any help, and apologies in advance if I didn't explain something well enough.