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June 15, 2025, 05:34:11 am

News:

Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


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Messages - PeppySSB

1
This looks promising. I'm going to play through this soon and provide some feedback after a full run. Some preliminary thoughts:

1) I'm assuming you haven't done anything with the Chocobo Knight? I'll just ignore them for now, if so.
2) For Al-Cid: maybe just give him Unscarred and boost his attack growth so he has a little niche as a long-range physical damage dealer? Plus maybe Blur or Evade Magic to help him avoid being countersniped. I dunno, he's terrible no matter what but this is what I tend to do when I'm messing around with my own rom.

EDIT: Hey, the Base HP value on the Ninja class in your hack is 79. All of your other Base HP values are divisible by 5 (80, 95, etc). Did you mean to make the Base HP of the Ninja 70? I'm probably gonna switch it to that in my run, assuming that's what you meant. It would be in line with the HP values of the other Hume jobs.
2
FFTA/FFTA2 Hacking / Re: FFTA: Revisited 2.0 Beta
April 21, 2022, 06:30:01 pm
I'm about halfway through a 300 missions run of this hack, and I'm really enjoying it so far. Feels like a nice rebalance of the game's jobs, monsters, and encounters. Here's what I've noticed so far with regard to the two main things you're looking for feedback on:

1. So far the story encounters have felt more difficult but still fair. One issue I have noticed: because the enemies in story missions are higher level, the units you select for those missions tend to gain a ton of experience and suddenly out-level the other members of your clan, which then causes the enemies in all subsequent missions to be overleveled (because their level is based on your highest level clan members). It makes it a bit difficult to keep a balanced clan. This isn't a big deal in the early game, but it becomes a huge problem after Scouring Time. Marche is alone for the Exodus fight, and he gains a ton of experience from destroying the Exodus fruit. My Marche went from level 19 to level 25 just from destroying fruit; after that, my level 18/19 clan members were fighting level 25 enemies in regular side missions. Just seems a little unbalanced - maybe something to look at. Maybe lower the level of the fruit but increase their HP growth so that they still take multiple hits to destroy but they don't give a ton of experience to Marche? Just a thought.

2. All races having dual-wield is amazing, I implore you to keep it in the game. It's surprisingly balanced with two-handed weapons and shields, due to the rebalances you've made to weapon and shield stats. Right now, it feels like lots of Support abilities are viable, depending on the build - Double Sword, Monkey Grip, Concentrate, Turbo MP, all of the Stat+ abilities, Geomancy, maybe Half MP. I would like to see Doublehand brought back in some way, but that's just me. Maybe there's a way to buff Immunity to make it more worthwhile compared to the other Support abilities? Overall, I really like the open access to Double Sword and Monkey Grip; it feels like you've managed to strike a really nice balance among the weapon types.

I think adding Doublecast to Nu Mou via Time Mage might be too much, unless you limited which spells could be double casted. Worth testing, though!