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Messages - Cleiton Santos

1
Completed Mods / Re: FINAL FANTASY TACTICS OMEGA!!
April 27, 2025, 07:03:29 pm
Quote from: SirAdder on April 23, 2025, 08:10:32 pmIts not an isolated case. This also happened to another guy who posted a video of it for his LP(https://youtu.be/CUNKylHOo0A?si=mjk6_VwMXJ0XM6b0) at 10:50, especially with the Beowulf guest. And in the next episode of his LP, he lost permanently lost access to Agrias(her slot changed from 10 to 23 and she became a Guest).

 I found the glitch and fixed it, it won't happen again from the next version. In fact, it was the character's name that, for some reason, in this particular battle, was changed from Agrias to Bewolf in the battle editor... Possibly an accidental tap on the mouse scroll while editing this battle, which made me review all the other battles again so that nothing like this happens again.

 We'll have a lot of edits in the next version, so maybe I'll release a beta version before the final version, so as not to make you wait so long before I can play the whole game and test and validate all the changes.
2
Completed Mods / Re: FINAL FANTASY TACTICS OMEGA!!
April 23, 2025, 08:33:57 am
Quote from: Raviollius on April 19, 2025, 06:53:21 pmSalve, parece um mod bem maneiro, meus parabéns!

Quero começar uma campanha nele, mas o bug da Agrias virar guest que o colega falou um pouco antes me deixa de pé atrás. Tem alguma previsão por alto de quando deve sair a próxima versão?
Ola Amigo de Ivalice, acredito que esse bug que ele comentou sobre a Agrias seja um caso bastante isolado, tanto que eu tentei reproduzir essa falha e ela não acontece comigo, o que é estranho pois a Agrias é um personagem que teve destaque e carinho em sua versão nesse mod, ela esteve presente em todos os meus testes e gameplays da maioria do pessoal que testou.
 Tenho uma teoria do que pode ter ocorrido, basicamente o nome da Agrias em uma batalha onde ela era guest estava como Beowf ai a programação de escolha de guest dos personagens da equipe se perdeu, se for isso mesmo ja estará corrigido tudo em breve... Do mais, a versão é bastante estável, sobre os bugs comuns eram 3 quadrados com itens inválidos de move-find-itens, a camera dar leve zoon para o charge+20, a cor de paleta do dragão divino na tela de formação fica dourada, os Fallen Heroes deveriam dropar cristais que ensinam habilidades. Contudo pretendo sim lançar uma versão corrigida e com alguns nivelamentos em cerca de algumas semanas.

Tudo para aprimorar ainda mais a experiencia Omega do melhor jogo tático de todos os tempos! :)   
3
Completed Mods / Re: FINAL FANTASY TACTICS OMEGA!!
April 16, 2025, 07:23:52 pm
Quote from: FreeBlock on April 15, 2025, 08:34:41 pmTried replaying the mod again for a second time, not sure why but game hard crashes after the 2 brothers fight and when the gate opens, just POOF, the entire emulator force closes, tried varies setting, not really sure whats causing it.
Hi friend, I have no idea what's going on. This fault never occurred to me :/
I'd try downloading another clean ISO and applying the ppf again.
But if it works normally on any other (clean) ISO, you can skip this part on that other ISO and save the game, then just load the saved file onto the Mod ISO.
4
Completed Mods / Re: FINAL FANTASY TACTICS OMEGA!!
March 31, 2025, 10:25:52 am
Quote from: SirAdder on March 28, 2025, 02:03:18 amBeen playing and just have the final battle gaunlet and the final midlight's deep boss left, I like the idea of the mod but getting some of the hidden skills are a pain (aka Ultimazaga Omega[had to manipulate the AI to do it with Omega 4, he does NOT like using it]).

Besides that, there are glitches that I faced that were mostly minor but 1 major one. One of it were that some of the move-hunt items were either blank space, Car! or 3. Multi-height Toggle Rate. Another one is Beowulf can't actually learn the Level Drain spell due to the fact it doesn't cause a temp status or damage/heal his HP values from the Squids. Unless I can learn it from their crystals?

Now the major one is that if you do the Disorder in the Order quest, in the battle itself, your guest(maybe just mine) is Beowulf but after the battle, you will PERMANENTLY LOSE AGRIAS as a normal party member as she will become a guest. You can't bring her into battles and she won't join em too.

Edit: Finished up the final midlight's deep boss and I gotta say the mod is fun albeit it does not have the FFT Vanilla feel and it has its buggy moments. Like the 9th floor of the midlight deep, there will be a bunch of enemy units along with a white chocobo, at some point in the fight, the game will be softlocked as an enemy unit will be stuck at doing an action OR your unit will only have access to the status and ai buttons.

Definitely had fun with the extra units like Gaff and Valmufa along with the unintentional ones such as Prime Evil Celia/Lettie.

Edit 2: If you have the intention to 100% job mastery, don't. Besides the Beowulf unable to learn Level Drain from Psycho/Squid, Beholders can't teach Cyclops because they have so low MAX MP(Below 90MP at Lv99). I am unsure of the other special jobs besides Ramza's but most jobs can all be mastered EXCEPT Omega Knight(They learn from Demons[HP Heal method] and Beholder but they have another skill they can learn but I have no idea what it is), High Invoker(Cyclops lol) and Omni Knight(This one is probably intentional due to base game class' nature). And yes, you can have a mastered Lv8 Omni Knight.

Hello SirAdder, your report is in line with other people's feedback on the same point, I'm glad you went ahead anyway and had fun, after all that's the main intention! I can tell you that most of these problems have already been fixed and I intend to release a new version as soon as possible. I have tested the learning of all the hidden skills, but I have more tools for a controlled scenario, I understand that in a normal player run the same conditions will not be repeated and the difficulty of mastering all the classes is far beyond what I have stipulated.

Thank you for your contribution, this mod is quite dense and very altered, as much as I have revised it countless times I still need this feedback to find all the existing bugs, I will take yours into consideration for the new version to be as bug free as possible!
5
Completed Mods / Re: FINAL FANTASY TACTICS OMEGA!!
March 31, 2025, 10:15:15 am
Quote from: kobayashixd on March 24, 2025, 02:04:22 pmI'm super interested in this mod, after playing a few others. However after patching my wotl iso, the game starts up fine and its clear that the mod is applied but the game crashes as soon as the first battle outside orbonne starts. Is there something i missed in patching? i patched the bahamut patch onto a clean wotl USA iso. Any help is appreciated!
There was another person who reported the same problem, I don't know what might have happened, I recommend downloading another clean ISO USA and applying the last ppf again, also use the PPSSPP emulator in a configuration suitable for your hardware, it may be the buffer options or Direct X / Vulcan of the emulator. In any case, I'm sure you'll succeed! :)
6
Completed Mods / Re: FINAL FANTASY TACTICS OMEGA!!
March 31, 2025, 10:10:34 am
Quote from: Jarvik on February 24, 2025, 10:14:47 pmThis mod is amazing! Bravo sir. The only thing throwing me off is all the spelling errors on the skills.
Hello, brave warrior of Ivalice!
At first, I didn't want to change the spell casting messages, because I wanted to give the idea that the magic was the old one from Vanilla, but that it had been improved in the Omega mod. However, I've recently changed my mind and intend to change the names of the messages too for a greater layer of immersion in the mod in a future version.
7
Completed Mods / Re: FINAL FANTASY TACTICS OMEGA!!
December 15, 2024, 06:53:36 pm
Quote from: pmiranda on December 12, 2024, 03:51:48 pmHello Cleiton,

Does this mod fix the slowdown that occurs with the WotL PSP game itself, or am I able to get a fresh ISO that already has the slowdown patch fixed, then apply Omega on top of that?
Hello, pmiranda
 It's already corrected, it's a complete package
8
Completed Mods / Re: FINAL FANTASY TACTICS OMEGA!!
December 06, 2024, 10:16:24 pm
Quote from: Gynozord on December 06, 2024, 07:38:12 amAaaobbbaa meu nobre guerreiro d ivalice o/
Vim dxa essa msg de extremo agradecimento desse mod d fft

Sempre baixo um modzin desse jogo d temps em tempos, mas bicho ESSE MOD TA BAUM BAGARRAAYYY, bicho parabens pelo tranpo incrivel q vc fez, e claramente se eu achar alguma coisinha bug ou outro eu dxo aki nos comentarios. (Ate agra nada d bizzarro me aconteceu tirando o dano altissimo dos buneko kkkkk)

Boas festas meu nobre o/
Saudações jovem nobre também de Ivalice! haha
 fico feliz, são modificações massivas e ricas em desafios e variedades! Aproveite o mod! Boas festas!
 
9
Completed Mods / Re: FINAL FANTASY TACTICS OMEGA!!
November 07, 2024, 09:08:35 am
Quote from: Yaegami on November 05, 2024, 10:06:53 amCan we play Multiplayer in Single Player with this mod?

No, it works exactly like the original, you'll need two emulators on different machines. For example, I used my computer and my cell phone, you just need both ISOs with the same version of the mod.
I need to test whether, with a smartphone emulator on the PC, ppsspp running inside the emulator and ppsspp for Windows can work together. If so, is it possible to use a single machine and the same control.
10
Completed Mods / Re: FINAL FANTASY TACTICS OMEGA!!
November 07, 2024, 09:03:37 am
Quote from: Razgriz on November 03, 2024, 02:26:47 amDo you know if there is any way to learn ultimaza omega with ramza? I have spent quite a few hours fighting with the god dragons so that they can throw me Omega Ultimaza according to the guide but they have only been throwing Nova Flare or Mega Flare at me but no trace of Omega Ultimaza or am I missing something?

The Dragon God does have this skill, but it might be easier to learn it from Omega 4 or Omega 6. In the story, Ranza's two (transformed) brothers are able to teach him their two most powerful skills as well.
11
Completed Mods / Re: FINAL FANTASY TACTICS OMEGA!!
October 19, 2024, 05:32:50 pm
Quote from: Razgriz on October 18, 2024, 09:12:29 amIs there a way to learn dark holy from the demons with the omega knight? Since they absorb darkness into their base class and end up recovering HP if they receive it, I can't see any way to learn it since they have to take damage unless later you can learn from an enemy by crystallizing it
As the staff commented, you can learn it as long as you heal the Omega Knight's real HP, you can use the Omni Knight, Demons (acquired by Invite) or a Dark Witch (Spoiler).   
12
Completed Mods / Re: FINAL FANTASY TACTICS OMEGA!!
October 14, 2024, 10:38:27 am
Quote from: littlebook on October 14, 2024, 02:32:35 amThank you Mr. Cleiton Santos for your help in my last post. Now i have something to ask, please help me these problems:
1) Do Omni knight's job have 16 skill for ALL character? (My Ramza omni knight has only 11, although his job already Omni knight-Lv8; and other character omni knight job has 15 skill)
2) I increase level of Warrior& Alchemist from Lv5 to Lv6, but there is no thing change with Omni Knight job stats. Can I set all Omni knight Job abilities manually?

3) I play the game to Chapter 3 (without hunting Mini Boss). So  I cannot hunt those Miniboss in Chapter 1 and Chapter 2?

4) In Bariaus Valley battle, I received an item name "Car(!)" from movefind item skill, but I cannot see it in inventory. What is that item?
 5) Can I recruit an enemy (human, not monster) in random battles? I used Inquissitor's Dialouge skill, but the chance was 0.
Please help me this. Thank you, sir.


 Dear Zodiac Brave Warrior

1 - Regarding the Omni Knight's skills, they cannot be acquired with the JP. In my tests, the more skills learned by other classes, the more complete Omni Knight's skills will be, but I don't know if this relationship really exists, as many of his skills are initially acquired with a percentage of probability.

2 - I don't know the mechanics of upgrading Warrior and Chemist to increase their status, I know that Omni Knight's job has its fixed points, as for the skills I've never tried but maybe if he's hit a few times by the skill he can learn and doesn't have yet I believe it should work the same as the other classes, he learns when he's hit by them too.

3 - Yes, you'll be able to do the battles from the previous chapters as normal, but it will be more difficult to find these specific battles, as they are now chosen at random along with the new battles from the higher chapters

4 - I checked, it really is a bug, I can fix it in a possible future Hotfix, but it won't make much difference, it was a bow of Artemis, such a weapon will appear commonly in the Noble Archers of chapter 4.

5 - 5 - Yes, but some special classes are immune to the Invite status, as well as characters who are "immortal" (they don't turn into crystal) that I've hand-picked to be purposely a little stronger at that moment in the game, in order to provide a challenge. Finally, another possibility is that some pieces of equipment protect you from Invite status, such as the Angel Ring and the Ring of Curse, so if you get rid of these pieces of equipment, there's a chance that Invite will also be hit.

Thanks for playing the Omega version, there's still a lot of content to enjoy. Enjoy the experience!
Don't worry if you don't master all the jobs or don't get all the items, because I haven't managed that yet either...
13
Completed Mods / Re: FINAL FANTASY TACTICS OMEGA!!
October 01, 2024, 01:15:48 pm
 Brave Warriors of Ivalice

I bring you good news, enjoy the new revised version of FFT Omega (Bahamut Version)

Also added to the Omega Notes (V2) are the much-requested secret class skills and an  monters hunt items map...
As for the Analysis place, I can tell you that 95% of the items are in the same places, bravery has no influence on finding rare items, and the items are all more powerful than in the Vanilla version.
Regarding the 5% of altered locations, I've left in some of the group characters' lines (outside of the story and the mission) that will give you clues... (You can hate me for that!)

This version aims to fix some bugs and broken things in the Omega Chaos version, I took the opportunity to do some class leveling in a more punctual way, but we'll also have extra news for some optional battles!

Make the most of the FFT Omega experience! If you don't already use it, try combining it using the HD textures and emulator preset I provided in the comments!
Cheers everyone, new updates aren't expected any time soon, but please send me your feedback  ;)

With a lot of affection and love, from fan to fan!
 
14
Completed Mods / Re: FINAL FANTASY TACTICS OMEGA!!
September 26, 2024, 11:08:39 am
Quote from: littlebook on September 26, 2024, 03:11:45 amThanks alot to the Modder for this Mod, i love playing this mod. But i aslo have some  questions, please let me know:

1) Is there any Map for Analyze Place skill ? (Move-Find item maps)
2) How to playing MultiPlayer mode?
3) How to invite Guest Characters in randomly battles?
4) How to steal items from Human Enemies?

Please help me! Thank you for reading.
Hello noble warrior of Ivalice

 1 - Most of the items in the analysis place remain in the same place
 some skeletons turn into crystal right at the beginning of the battle in places that have items, this can help for now, but I'm thinking of
 something more elaborate in the future, maybe a map?
 2 - You'll need another save in the same version, being on the same network, here it's the same as the original WOTL, you just need both to use the
 same version of the mod. If you don't have a friend, I think opening two emulators might do the trick.
 3 - The "Guests" don't join the group most of the time, only at specific times.
 
but it is possible to acquire an alternative dark version of most of them later in the game... Deep Dungeon...
4 - The Rogue class has stealing skills, just make sure your opponent doesn't have Safeguard so you can steal it.

 I hope I've helped, there's still a lot of cool hidden stuff ahead. Have a good game
15
Completed Mods / Re: FINAL FANTASY TACTICS OMEGA!!
September 19, 2024, 12:22:40 am
Quote from: pontifficator on September 16, 2024, 04:41:27 pmSo is 'FFT OMEGA (Caos + Hotfix).ppf' the latest version?

Thanks..

 For now, yes, I still have to revise a few things before releasing an update, but I'm gathering enough changes to make it worth releasing a new patch
16
Completed Mods / Re: FINAL FANTASY TACTICS OMEGA!!
September 19, 2024, 12:18:26 am
Quote from: klooste8 on September 15, 2024, 02:30:16 amJust got to chapter 2 and notice there is no Rad to recruit?  Is this intentional?  Also if one of my party gets traitor status do I lose them forever?  I loaded state to not find out.
Yes, it's intentional, Rad can be found much more powerful later in the game as a semi-secret character and help you and then join the group... I chose to do it this way to avoid having too many weak characters for the player to train right at the start.
As for the Traitor status, don't worry, you won't lose your unit.
Enjoy the game, there's lots more to come !!!
17
Quote from: Wernecksteiger on July 15, 2024, 10:50:34 amHi guys. Im looking for some mod recommendations, and while we have a lot of options here, I'm a bit lost about what to play. I'm looking for a mod that contains:

-WOTL content, be it a WOTL mod or a PSX version with the content added, since I never played it in my life, so I want to experience for the first time the extra content;

-More variety of enemies during story battles. I want to experience new formations of enemies instead of the original vanilla battles, that I already know how many enemies to expect and their jobs in every single story battle;

-Harder battles, with more skilled and better equipped enemies (no more knights with robes or units using equip change/defend in later stages of the game for example);

-Jobs and skills rebalance, but without losing their vanilla identity (while I find awesome what some mods offer in terms of completely reworked and new jobs and skills, at the moment I'm looking for something more traditional);

-Multiplayer items accessible would be very cool, regardless of the method to obtain them;

-Special battles and enemies (like mini bosses using unique jobs/skills not accessible to the player) would also be very cool.

Unfortunately, I don't have the free time I wanted to have to test the mods and discover by myself, so thats why I'm asking for you guy's help. So, what do you guys recommend me? Thanks !

(Sorry mods if its posted somehow against the rules or in the wrong place, but I'm totally lost in this forum)



I strongly recommend OMEGA, it's exactly what you said, download the two versions (Zodiak and Chaos) and switch if you think it's necessary, you can use the same Save in both but give preference to Chaos because it's more complete, but it's more challenging.

I'm a bit biased, as I'm the mod's creator, but I'm sure you'll like it a lot! Made with heart and a lot of effort.

https://ffhacktics.com/smf/index.php?topic=13060.0

18
Completed Mods / Re: FINAL FANTASY TACTICS OMEGA!!
August 19, 2024, 10:47:22 am
Quote from: eduardorerick on August 17, 2024, 10:51:34 pmI created an account just to praise this mod. I'm on Chapter 3 and loving it so far. :D 
I've played the vanilla version several times, and this one has managed to give me that feeling of a new game.

While I'm here, how do I hunt the omega mini bosses? I tried using the maps in the readme, but no luck so far.

Keep up the good work!
Dear friend of Ivalice, I am grateful to have received your compliment, the encounters with the Mini Bosses are random, it may take a few tries, but you will certainly be surprised by one soon!
19
Completed Mods / Re: FINAL FANTASY TACTICS OMEGA!!
August 19, 2024, 10:42:39 am
Quote from: supercala on August 17, 2024, 12:51:48 pmHey, absolutely am loving this mod. Playing the Chaos extremely hard one. Earlier game is a bit rough, however; it is fair. I recommend only one thing, either remove or change the draco elix item. It is absolutely insane and has cause fights that on paper are hard to become trivial. Once a boss's "shield" is down, they seems to be affected by it and to a point where the fight becomes sad. The fight also makes other fights way to easy from random chances of crystal, instant death, traitor, stop, petrify, etc. That is my only concern because I literally ran item rogues and just steamrolled everything. Stealth > steal (Human fights) weapon, acc, armor etc > stealth > fatal cut which on bosses with a lot of HP did 999 at level 1 and being stealth almost always 100% even with blade grasp. If you remove that item, or change it to be something different like, similar to lore of dragons, give it re-raise it would make fights SOOO much harder. Otherwise, most I've enjoyed from FFT in a long time and one of the best mods out there despite some visual bugs.
Excellent, I loved that you played the omega version, and immersed yourself in this level, that's what I want with all this work. Draco elix I already plan to make them rarer, scarcer, and restricted to a few opponents... Luckily you still spoke in time for me to release one last fix. I liked your feedback, I will reevaluate some points before releasing.
20
Completed Mods / Re: FINAL FANTASY TACTICS OMEGA!!
August 19, 2024, 10:09:24 am
Quote from: Fenix on July 29, 2024, 01:04:38 pmThis looks awesome! I'm planning to use this for my next playthrough!
Do you have any more updates planned? If there are more changes coming soon, I'll probably wait to play until those are relased.

Thanks so much for your work!
Yes, I have another fix patch coming soon.