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Messages - Kanon38

1
I'm back from the past, OP.

Can you explain why do you think Quicken is necessary to this game, while a lot of people dislike it?

I mean, it's your mod and your work, so do what you want, but why do you keep it while it adds so much randomness and frustration, while minimizing the strategic aspect of the game?
2
I love this mod and thank you for all the hard work, I particularly like the early Steal: Loot which fixes a major flaw of the original game, as well as the general difficulty of the game.

Unfortunately one detail bothers me a lot (besides the name of the Persona spells! Very confusing!)
 : a lot, a lot, a lot too much of QUICKEN. It adds a lot of randomness to fights, anybody can heal himself indefinitely with potions and can still attack after that (with lots of MP), I don't understand why this feature was added.
In a turn-based RPG, the very principle of the "turn" is a primary element, only a high rank skill or the time mage should be able to influence it.
But in this mod, almost all support actions (even a simple potion!) Give an extra turn.

It's very frustrating because it's my favorite mod so far, great fun classes, great leveled difficulty, successful balancing, really a great mod.

I saw that you were looking for a way to lower the QUICKEN activation rate below 25%, that's fine, but honestly, I think even 5% would already be too much.