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June 02, 2024, 03:37:32 pm

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Messages - Reshki

1
Quote from: FlamingZelda on July 07, 2021, 04:14:08 pmA couple things worth a try:
Image I couldn't figure out how to upload directly

1.Under the flags menu (second menu on the ability edit screen) you can disable the "throw/hurl" flag.
2.Change the Human Race moveset to include Dagger instead of Throw. This means you wouldn't need to open the ability menu at all or even bother changing Throw.

Yo that could be it!! The flags of course! I've edited the flags for other abilities idk why I didn't think to look there. I will try this thank you!
2
Quote from: FlamingZelda on July 06, 2021, 04:58:47 pmHi, Is there a way you can just put Dagger in the ninja's moveset instead of Throw? With some moves (Throw Control and Doomarcher come to mind) have a hardcoded subroutine which seems to be indicated/called by the move's index number.

I'm not sure. I tried just everything i could think of. I made the ability match Dagger completely in FFTA AIO Editor. I also tried editing the skill in the Ninja job itself but nothing worked entirely. The closest I got was making it look like the ability dagger with the same animation and effect of disable when hit. But even though it looks right it still makes you select a weapon to throw. Not sure what else could be done.
3
Quote from: rrs_kai on July 06, 2021, 12:22:47 pmChange here in the AIO



Ah thanks so much! I did end up stumbling upon this and forgot about my post was still up.
4
So within FFTA AIO Editor I made all of Throw's attribute match Dagger's even down to the name, description, damage, disable effect, and animation being the same as Dagger. In game it shows the new name, new AP Cost, new description, everything. The only part of it that is maddening is that it still consumes an item, it still makes you pick a weapon to throw.

Is there a way to completely replace Throw with Dagger and it work properly??
5
Trying to change AP costs. Didn't see a way to edit them or support abilities.
6
Having fun so far. Love the ideas behind magic, almost feels like Cantrips in DnD.

I was just wondering, will the tooltips/spell descriptions and what not ever be editted to be accurate??
&&
Has Control been removed from the game?? I couldn't find it in your Speadsheet. How will someone go about getting skills for Blue Mage without monster controlling?

EDIT: I misremembered how this game worked in regards to beastmaster ignore the strikethrough comment lol