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Messages - Emin3ms

1
FFTA/FFTA2 Hacking / Re: FFTA2 Editor v1.3.1
May 03, 2025, 11:26:39 am
More questions and requests :
- is there a way to add reaction, support, and opportunity abilities to the editor ? AP values and linked action ability ?
- what about traps, can we edit effects the same way we do for regular abilities ?
- the items given by Judges when law has been respected seem to be always the same, how can this be edited ?
- can you make dropdown menus to unit's loot tables in the formation editor, instead of a number which we don't know what it means ?
- how to change which classes are valid for quests such as "Wanted: Sidekick" (0x113) ?
- how to edit the required clan title for recruiting some classes ?
- do you know where is the formula that calculates hit or miss ? because in this game 75% feels like 50%
- AP slots is quite a confusing thing, can we use any value or only those that originally exist in the game ?

Thanks a lot for your help :)
2
FFTA/FFTA2 Hacking / Re: FFTA2 Editor v1.3.1
April 30, 2025, 03:47:49 pm
Are item slots used for grenades usable to create new items or they have something special hardcoded ? Same question for possibility of reordering the items
3
FFTA/FFTA2 Hacking / Re: FFTA2 Editor v1.2.3
April 20, 2025, 07:47:56 am
Wonderful, how have you been to extract scripts ? With ghidra ?
4
FFTA/FFTA2 Hacking / Re: FFTA2 Editor v1.2.3
April 20, 2025, 06:08:09 am
Damn bro you are such an unexpected hope 🤣

When i wrote the issue about yaml tasks/playbook I didn't see that you already have a Patch section in the editor, so another option could be to have a list of patches available like it is currently in the editor, with a little form if needed to adjust some values. Problem is that if you stop being active on this project there won't be new patches ^^
When it comes to edit assembly code it's difficult without known parts so anyway I wouldn't know how to create a patch !

My 2nd big change that i wanted to make is to gain % of max mana per turn instead of flat. We know the location of the flat values but then I haven't found the function that uses them.
5
FFTA/FFTA2 Hacking / Re: FFTA2 Editor v1.2.3
April 19, 2025, 06:32:36 am
I'd like to know more about how you managed to make this editor. Have you been able to identify parts of the source code in assembly ?

There is this feature I've spent a lot of time trying to implement but no success, it's the possibility to have negative stats on equipment. Do you think it's possible ?
6
FFTA/FFTA2 Hacking / Re: FFTA2 Editor v1.2.2
April 16, 2025, 03:33:13 pm
Amazing, thanks a lot man
7
They will keep using Pickpocket, it is the ID of the ability that matters ^^
8
In case you didn't know, there is a discord server which should be more active than the forum if you need quick answers ^^ See https://ffhacktics.com/smf/index.php?topic=12445.0
9
Why don't you send your message in the mod thread ? Don't create a new thread for something 100% personal and that will not serve anyone
10
FFTA/FFTA2 Hacking / Re: [FFTA2] Replace a job by another
November 12, 2024, 03:15:06 pm
Thanks for the tip i will try :)
11
FFTA/FFTA2 Hacking / [FFTA2] Replace a job by another
October 25, 2024, 02:05:31 pm
Hello,
I have tried to replace the Gria base job Hunter by Soldier, so I have changed the Command field in the Job Editor to 01|Arts Of War and in the Ability Editor I changed the AP slots that the Gria Hunter abilities had to the soldier abilities.
But as a result in the game the Gria Soldier cannot learn the Soldier abilities and it says the job is mastered (with 0 ability mastered out of 0 i guess).
Maybe I am missing a step ?
12
Well sorry to disappoint you but there is no decomp nor disassembly for FFTA and FFTA2 unfortunately. All we have are the "Data Notes" excel files. That would be really good to have tho
13
https://ffhacktics.com/smf/index.php?topic=12885

I haven't tried it so let us know what you manage to do :)
14
I will add my other questions because after spending days trying to figure out how pointers work in a NDS hack, I'm not really confident about going on.

- It is possible to change the MP gain per turn from 10 to 10% of maximum Mana ?
- How to edit the text for job requirements ? I know the offsets of each job requirement text but not the pointers to it. So it results in pieces of texts that do not match the actual job.
- Is there a way to repoint reaction abilities like Critical: Berserk to another active ability index ?
- How to enabled negative stats for some items ?

My project is quite huge but I'm really not good enough at rom hacking to achieve it unfortunately, hope someone will find answers to those questions. ^^
15
Hey,

I wonder if anyone has tried having items that reduce evasion, speed or any stat. There must be a way to achieve this by changing stats type from unsigned to signed value but I don'y know how, I'm not an expert in binary hacking  :(

Thanks
16
Ah I'm so disappointed I wanted to have a rapier class fo Grias :(

There is no way to make it work ?
17
Is there an "Evasion down" effect in the game that I can use ? Or how to make it myself in an empty spot based on "Evasion Up" ? Thanks
18
Hello,

Just to let you know that I'm starting modding abilities as well, maybe we can support each other ;)

I keep you posted