Quote from: Nyzer on October 02, 2020, 01:34:40 amI'm not sure what you mean. In vanilla, all jobs that require previous jobs to be unlocked also require those jobs' requirements - you wouldn't be able to unlock a Samurai if your Knight level was only 1, even if you had a max level Dragoon.I'm not sure what you're getting at with your example, Knight 3 is a requirement for Samurai and not related to unlocking Dragoon at all? What I'm talking about is that the syntax for Dancer unlocks is broken as presented, with Monk/Thief 2 technically being required for Dancer unlock but in reality Monk/Thief 3 are the required class levels due to how unlocking Geo/Lancer works. I was merely explaining a case where I technically had the presented Dancer reqs (Squ 4 Kni/Arc 3, Mnk/Thf 2 Geo/Lnc 2) but due to how the class unlocking system works I wasn't awarded the Dancer class yet because the game didn't/couldn't recognize my Lancer levels as the class wasn't technically "unlocked".
Quote from: Nyzer on October 02, 2020, 01:34:40 amNo, it is not. The max is nine. That means in most cases, five sprites saved for the player's party, with four left over for enemies/guests/etc.I didn't realize the game could properly recognize identical sprite sheets with different palettes, cool. So then the problem with Zigolis in this hack would be forcing four different enemy classes (Skeleton, Ghost, Morbol, Uribo) with a Mustadio guest, not the forcing of six enemy classes (Blue/Green Skeleton, Green/Red Ghost, Morbol, Uribo)?