Holy Lance locked up the game same as that one Gria's idol moves did. I only saw it that one time so far but I'll let you know if another enemy moogle Knight ever shows up again. I'm using an R4 card that works for 3DS to play if that matters 
Ahh I tried the loot ability again and did get two loot items at once, I didn't realize it worked that way. That's pretty cool!
Ahh dang I guess the blocks off the whole magic side of Bangaa's for now. That's too bad!
Okay as I'm around level 21 now, I have to say, monsters are starting to feel SUPER unbalanced! Many of them seem to have AOE skills that blind or charm or silence from far away, and cost the monster no MP whatsoever (or sometimes only like 12). Seeing as every monster has at least 75+ MP and usually more like 100+, they can basically cast these crazy attacks whenever they want. I can usually deal with it if there's like 4-6 monsters, but all these battles where I have to kill like 10 random monsters are starting to be super difficult. I'm doing one right now, the Pit Beast used sandstorm to blind several units over time, and then cast subsidence which dealt like 70-80 damage to 2 units at once. Marlboros are downright bastards turning people to frogs, Lamias keep using Night to put everyone to sleep, and chocobo are giving their whole team Regen while meteoring me for 95 damage. I used a Eureka Crystal to fully heal and I'm already being partly destroyed again
Did the game always have this much variance in damage by the way? I'm getting pretty frustrated because more often than not, a move will do 10 or even 20 damage less than it says it will. I'm all for a little randomness, but when it's like 25% less, it starts really being a bother. It's happening like every battle now, and driving me up a wall.
Mug Gil is strange in that it did feel like it was going up (I remember getting 600 one time), and then it went back down to like 130 again. I'll keep testing it though.
Haha no worries, Space Mage makes it sound interesting, and does make sense with the skills it has (I only have Root for now though). I'm hoping some more weapons with abilities will start popping up for these severely changed classes, as I'd like to try them out more!
Oh and one more thing for tonight: I noticed dragoon's Jump ability seems to make them invincible for a bit afterwards... but makes them completely susceptible to status effects. Was that your intention, or a glitch?

Ahh I tried the loot ability again and did get two loot items at once, I didn't realize it worked that way. That's pretty cool!
Ahh dang I guess the blocks off the whole magic side of Bangaa's for now. That's too bad!
Okay as I'm around level 21 now, I have to say, monsters are starting to feel SUPER unbalanced! Many of them seem to have AOE skills that blind or charm or silence from far away, and cost the monster no MP whatsoever (or sometimes only like 12). Seeing as every monster has at least 75+ MP and usually more like 100+, they can basically cast these crazy attacks whenever they want. I can usually deal with it if there's like 4-6 monsters, but all these battles where I have to kill like 10 random monsters are starting to be super difficult. I'm doing one right now, the Pit Beast used sandstorm to blind several units over time, and then cast subsidence which dealt like 70-80 damage to 2 units at once. Marlboros are downright bastards turning people to frogs, Lamias keep using Night to put everyone to sleep, and chocobo are giving their whole team Regen while meteoring me for 95 damage. I used a Eureka Crystal to fully heal and I'm already being partly destroyed again

Did the game always have this much variance in damage by the way? I'm getting pretty frustrated because more often than not, a move will do 10 or even 20 damage less than it says it will. I'm all for a little randomness, but when it's like 25% less, it starts really being a bother. It's happening like every battle now, and driving me up a wall.
Mug Gil is strange in that it did feel like it was going up (I remember getting 600 one time), and then it went back down to like 130 again. I'll keep testing it though.
Haha no worries, Space Mage makes it sound interesting, and does make sense with the skills it has (I only have Root for now though). I'm hoping some more weapons with abilities will start popping up for these severely changed classes, as I'd like to try them out more!
Oh and one more thing for tonight: I noticed dragoon's Jump ability seems to make them invincible for a bit afterwards... but makes them completely susceptible to status effects. Was that your intention, or a glitch?