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Messages - Delorean

1
Personally I don't play the game with Orlandeau because I think he is such a ridiculous character, but that is a unique perspective I can appreciate.

I have plans to extend abilities to other units such as Balthier and Luso who are unique units as well, to fit their canonnical skillsets. But just focusing on putting Cloud where I want him at the moment.

Thanks for your thoughts.

Quote from: Nyzer on July 25, 2020, 10:22:05 amI mean... Limit skills with a charge time are nothing compared to the brokenness of Sword Skills.

On that note, is there a way to make it so these skills are checked by the same hit table as other attacks?
2
Like I said, I'm not really sure how to approach those abilities still married to Materia Blade. I haven't had much opportunity to use them yet.

I want to improve his job, but I don't want to turn him into the best unit in the game. It just seems too cheesy to take an ability that could previously only be used with a weak weapon and make it usable with the best weapon in the game when it is already capable of doing pretty obscene damage with the upgraded Materia Blade (600+ damage easy at Lv 40).

I'm also not a fan of how a lot of these abilities are not only the safest way to attack an enemy, but also the best way to attack them. They just seem too powerful to let the player use nonstop at no cost compared to the other abilities.
3
I recently discovered Lioneditor and FFTpatcher (thanks!) and I am sure I am not the only one who feels like Cloud's base job was extremely underwhelming, especially considering he is such a late game addition to the party.

I've recently taken a pass at adjusting his job to increase his initial strength and increasing the usability of his Limit command and I was wondering if anyone would like to share what changes they have made to this unit to get an idea of how fair my pass at making him a little better is. I'd also like to know what other people think of it.

These are the changes I've made:
-----------------------------------------------------------------------------------------------------------------------------------------

- Soldier job

- PA growth and multiplier are equivalent to Sword Saint (Orlandu)
-- Can now wield all manner of swords (including Knightswords, Katanas and Ninja Blades).
-- Doublehand is now an innate trait.
--- Added Abilities
- Focus
---- Altered Abilities
- Brave Slash, Cross Slash, Blade Beam and Climhazzard no longer require Materia Blade, have no charge time and cost 0 JP to learn
- Finishing Touch no longer requires Materia Blade to use, but still has charge time.
- Meteorain, Omnislash and Cherry Blossom have all have significantly shorter charge time but require Materia Blade to be equipped to use.
- Counter has replaced Counter Tackle
- Equip Swords has replaced Equip Axes
- Jump +3 has replaced Beastmaster

--- Materia Blade
- 25 attack (up from 10), 15 EV, is now a 2-Handed Weapon
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In both releases of FFT, the Materia Blade severely limited Cloud's strength in an endgame setting and totally ruined his Soldier job with it's low ATK value of 10. At 25 ATK, it is no Chaos Blade, but it is as good as Excalibur and will allow Cloud to do a good amount of damage with his most powerful Limit commands.

Also, Cloud has never wielded a one-handed weapon, even as a Shinra rifleman. Every weapon he has ever wielded has been primarily held with both hands while attacking. It feels so good to right these wrongs.

My main goal was to make his Soldier job stand out more - it failed miserably to measure up to the most powerful unique jobs in the game and felt inferior even to generic jobs such as Ninja or Samurai and never made any impression in FFT.

I also wanted to add some personalization, some "flavor" if you will, to his skillset that reflects his cannonical fighting style and abilities. Because, I mean, Cloud is not just some fresh-faced novice Squire from the Warrior's Guild - he is an accomplished warrior in his own right with plenty of combat experience and an established fighting style.

It only seems fitting that he gets a headstart in this way when you consider to how late in the game he joins the party. With these changes he is not exactly a Sword Saint or Holy Knight but at least he is no longer a unique unit with a unique job that is basically useless.

I'm interested in hearing how people have handled Meteorain, Omnislash and Cherry Blossom. I don't have a really good solution for them since I haven't used them much so I just left them married to the Materia Blade.