Quote from: rrs_kai on July 13, 2020, 09:46:12 amI created FFTA:Revisited after my other mod MissionItemFix, which makes the story missions give awesome rewards. To balance this I make the story missions harder.
I did the same thing to side-missions. The Tourney battles, Shadow clan, and other end game missions are more difficult. I tried to balance the remaining side-missions, but it was taking too long. There just aren't that many unique enemy combinations to spread across 100 or so side-missions, you will see repetitions even if I put a lot of time into it.
So, I took Eternal's idea from FFTA:GG and reduced the party member count. The enemies are easy but you don't have a full party. Difficulty increased moderately and it saved me a lot of time.
If any side mission is a bit difficult, then just try after sometime. The enemy levels do not change.
For example, Prof in Trouble. It was already notorious for being difficult in the base game because:
---Undead with Drain-Touch are quite challenging early game
---On top of that you had keep Auggie alive, else you fail the mission
In this mod, however, Auggie is more than capable of defeating them, it's you who must survive long enough.
Okay, I understand. I decided to give it a try, and I am liking it so far. Montblanc has never been one of my strongest characters before... will give some feedback if you want after I've gotten further.
I decided to opt for the level scaling version though, so they will in fact level with me!