Legit this is cool as heck. such a simple concept of making your own Tactics engine sounds like something that should have been realized a long time ago by a group.
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Quote from: Leonarth on December 16, 2019, 05:46:02 pm
The source for the ability learning (along with pretty much every single engine hack I have done for FFTA so far) is on github, the source for the monster taming is private though, because I didn't want a flood of monster taming hacks to appear: https://github.com/LeonarthCG/FFTA_Engine_Hacks
It's not a "critical flaw"... It was done on purpose to force the player to use monsters.
Remember that this was an april fools hack.
That's a very hard thing to do.
You would need to find a place in ram to put all these new units in, find a place on the save to store them and change all routines related to listing your clan members, as well as making a completely new routine to display the units on the menu. I think it's not worth the effort at all.
Currently there is no hack with edited scenes, there's barely any documentation on event editing and it takes a lot of work to make a scene.
Also, like I said before, I just made the hack for april fools. I only worked on it for about 2 days.
I don't think I did that... I don't remember changing any of the engagement layouts. It was a while ago though so I might just not remember.
Not removing random recruitments, job requirements for dispatch missions, etc. would have actually been way easier than what I did for Advanced Battle, what you are asking for actually takes less effort than what I made so it's not really "asking too much", it's just isn't what I wanted to make.
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