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July 05, 2025, 09:08:27 am

News:

Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


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Messages - whelkman

1
PSX FFT Hacking /
February 26, 2009, 09:23:56 pm
I'm interested in the actual behavior of the randomizer, not in making specific changes.

Thanks for the tip, I'll check FFTPatcher out. The pSX debugger is rough.
2
PSX FFT Hacking /
February 26, 2009, 02:15:16 pm
I am interested in the specific routines that create their names and stats. If I understand you correctly, I need to analyze the specific Gariland School event to find the routines. Is this correct? Thanks for the reply.
3
PSX FFT Hacking / Generic character generation
February 26, 2009, 02:05:08 pm
I am curious as to the behavior of Final Fantasy Tactics' generic character generator, particularly the version used to create the initial six generics. I didn't find much through searching, but many threads that came up were so dense that I could have easily missed something.

So far I've just done some preliminary memory watching. It seems the seed is effectively set upon dismissing Ramza's "Why..." dialogue while he stands near the church rear. However, this seed is stored somewhere and not referenced for character creation until the female knight bringing news of the Gariland upheaval turns around and takes a few steps.

I probably can't go much further with memory watching, so I'll try my hand at setting up breakpoints or trace log and deciphering MIPS assembly. From what I read, I'll be wanting the pSX emulator for this task. My next actions are to find the subroutine that creates the characters and the seed it acts upon.