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Messages - Reytai

1
Sure it would be cool to talk through discord. I've been travelling this month and will be more available at the end of the month, so thats why I haven't progress that much in the game. We can discuss more in August when Im free and have more progress.
2
Hey, so I've gone further in the game and enjoyed it a lot.
Some observations (not good or bad):


  • MP costs for some intial abilites are so high they can't be used, leaving some jobs with nothing to do.
    For example, the beastmaster, having bestiary and chocobo song require so much MP, that at lvl 9 with its mp growth, it still can't use any of them.
    Or divine aid, the paladin ability, my luso is lvl 10 with 86 MP and still can't use one of the first abilities available as a paladin.
    The archer's black arrow also costs a lot of MP, and it being like the second ability available to the job (after focus), makes the archers have nothing to do but autoattack (or change jobs).
    I imagine that further down the game, these costs will become not as important since probably all the units will have enough MP for the abilities, but it makes the early game feel a bit limited in jobs and actions.

  • Connected to the point before, physical units (especially soldiers, dragoons, fencers, etc.) feel way more useful than mages (at least early game, my clan is around lvl 10).
    Black mages feel limited with their spells because of several factors (also damage seems to be on the lower side imo):
    the way blizzard starts in front of the unit, making it very hard to land a shot, without exposing the unit as they are very fragile.
    Thunder costs a lot MP early on (understandable, given that it is aoe and deals more damage than fire)
    Fire is the only spell that can be cast, and it cost more than 50 MP and deals low-mediocre damage (considering it is a slow squishy unit, and that any soldier would deal way more with an aa).
    White mages are the most useful magic unit so far.
    Green mages buffs/debuffs are meh and other classes have better ways to buff themselves or debuff (soldiers/ninjas/etc). They are a slow unit now, I don't get why give them a mgk growth if they use only status spells. Their original concept was, in essence, a bit better: a fast support unit that had no real threat aggresion wise, maybe you could lower their atk and mgk stats and boost their speed, making them a durable fast unit (as u've given them decent def/res/hp).
    Red mages and yellow mages have a very bad stat growth too, imo, comparing them to a blue mage/ninja/trickster; their atk is bad and their mgk too. Even the beastmaster with 10 atk growth and 7mgk is superior to both stat-wise, I mean just look at the archer with 11atk growth and 7 mgk. In other hybrid units u clearly favor one stat over the other (sorcerer having 7 atk and 10 mgk) but with the yellow and red mage, both are lackluster.
    I think yellow mage, and to a lesser extent the beastmaster, suffer from an identity crisis. Clearly the yellow mage wants to be a physical unit given the high def and extremely low mp increase, so why not just give them a better atk growth and 4 move, make shield bash and their other abilities (I have only discovered blind, iron shield and shield bash for the job) scale with atk. The beastmaster also suffers like the green mage, with its abilities being support oriented, but these are more useful and interesting, but gated by the awful mp growth stat.
    Bishop is pretty much unusable early game.
    Overall physical units are way more useful than magic ones, and not because of them being op (maybe some of them are given the superior equipment they have access to) but because of the limits and bad stat growth magic units have (at least in my observation of the game having reached lvl 10).

  • I am finding items way too expensive tbh, especially some compared to others. Example: the third spear available (lava) is way more expensive than all the other swords available early on. Maybe I just need to progress more and not try to have every thing I unlock from the bazaar.

  • Moogles feel a bit useless up to where I am; animists only get one ability; human thieves are better; moogle knight items are way harder to come by than fighter/sworcerer items; black mages/time mages are bad too at this stage of the game.

  • Ninjas have throw learnt, but then they can learn it from kunai too.


3
Oh I'm not that advanced, just got adelle (been busy this week). Im sure further on gil will become less of a thing to worry about.
4
1. I agree, it is very cool what you implememted, makes early missions not too overbearing without making them easy.
2.Yeah it adds complexity, I like it.
3. Ok cool, I was just wondering after I noticed it.
4. Thanks
5. After playing more it seems okay actually, not something really in need to be fixed/changed.
6.lmao dont worry then, if changing formation behaviours takes a lot of time, it is better to focus on other things as this is not gamebreaking or your fault.

Ive been playing more and have been enjoying it a lot. The prices are very high, which makes buying decisions relevant, unlike the original where you could buy the whole store. It also makes stealing gil useful.

The stat difference is also noticeable. Ive not reach high enough levels or recruited units to see the whole picture, but early on I can feel my green mage being slower than before (as ir used to be one of the fasyest early game units) and Luso is faster now too (thank god).

Thanks again for the progress I'll give you more feedback when i play more.
5
Excellent then!
Thank you so much for the progress you've made, specially because I love the game.
Im gonna play it and will give feedback tomorrow or the day after.

UPDATE:

So I've played it a bit and can give you some initial feedback.

-The starting items of Luso and the banga warrior make them VERY tanky, which is very cool, but don't know if it is intended. It certainly makes things easier, especially early missions.

-Does cure heal too much? It is a cool thing that it basically always tops units health. In the mission Green Dominion this becomes interesting, I did this mission early on and had to approach it from a tactical manner, luring the vieras and playing with their hps and the AI, because if not careful, the two mages can keep the whole party full hp.
The more I advance, it balances out, since enemy damage is pretty high too.

-How did you set the item stats to work? It appears that the stats are not added, they are instead set to the unit. So a weapon could lower your attack. Is this something you did or was the game always like this and I just hadn't noticed that before

-Rupture doesn't allow me to target people

-There may be too many extra stats on early items; like shortsword having +36 defense, seems uncalled for. I get the point of adding diversity, but starting with such high numbers seems like a lot.

-In the wanted: cyanwolf, I was trying to get the wolf to cast screech on my blue mage by staying out of its attack range but inside the screech range; but the wolf never casted it, he would rather move and wait. Once another unit was in screech range, he would cast it on that other unit instead of my blue mage. I don't know if you modified the IA or smth.


6
I would love to play it. Will I have to start over again? (just discovered the hacks so I'm new to how it works)
I played the game in normal and the difficulty increase is very noticeable (in a good way tbh), but I noticed my Luso was barely lvl 3 and facing lvl 7 enemies, lol.
If you're planning in upping the prices, I feel like the early items are already expensive enough (as I've ran out of gold) so them being even higher would be too difficult in the beginning imo.
7
Hi I just started playing the hack, I didnt know there were hacks that had brought to life again this game that I love. So playing it since yesterday, I noticed some items had abilities for the class "soldier" but were clesrly not for the class. For example the knuckle 'rising sun' has 'red spring' for soldierd which makes no sense since they cant even equip the item. Ive also noticed it in the 'ancient sword' item. Is this intentional?