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Messages - chaosflarz

1
Thanks, i tried dlding the wentries spreadsheet, from : http://ffhacktics.com/smf/index.php?topic=7833.0 thread

1 question is that when i open the spreaadsheet it says to edit only the yellow highlighted TAB, which is per entry, but from what i know wildface and unit.bin values don't match for e.g a certain class can be 001 for unit.bin and 002 for wildface.bin.

2nd question is what does it mean to copy the XML tab into a .xml file? haven;t really use FFTORGASM before how do i actually convert the spreadsheet and patch it ?

EDIT** : hey thanks a bunch got it working already, didn't know patching with FForgasm could be tht easy.. btw is 08 and 09 the only untouched values to mod? is there other values which are safe to use?
2
Hi I have a question.

Tried doing this with the youtube guide but it doesnt seem to be working, i am pretty sure i editted with graphic gale correctly and save the correct files and CD mage it back into the ISO UNIT.BIN WILDFACE.BIN and WILDFACE4.bin

Attaching the screenshots of the result happening in my FFTEVGRP.

I am using a emulator on PC PSXE and i have tried to gameshark the values 3A ( CELIA unused class) to get into the new sprite class, upon turning on the ISO, the potrait and sprite still remains celia , while the shishi editor works changing my sprite when i enter into battle.

Any help and advice will be appreciated pls. Thanks!

EDIT*** I think i found the solution after googling and looking up other people tutorial, so apparently the SHISHI Editor 3A values is not the same and doesn't correspond with WILDFACE.BIN and UNIT.BIN 3A values, for e.g seeing how some1 editing a Summoner class on Sprite editor the value is 67 , and UNITBIN value is 20 and WILDFACE.BIN Value is 21, what i did was to edit all the 3A values since i thought they corresponded. If that's the case how do i tell which 3 sets of values/numbers would then work together?