Thank you for this mod. As someone who is content with vanilla ps1 battle and character mechanics, but finds dismal many of the extraneous or side-issues directly addressed by this mod, what you've done here is exactly the sort of tweaks I was looking for. After not playing FFT for a long time, a recent delve quickly reminded me about old frustrations such as those remedied by Smart Encounters, as well as the time-savers to be found in Cross Fix and deprecating npc notifications. I like to pursue Propositions, but in the original game the ensuing and unavoidable random encounters (to pass time during prop completion) inevitably results in the characters levelling up by far too much to maintain challenge in fixed-rate story battles, so that point alone makes something like your mod vital in my opinion.
After easily installing/applying the mod using ppf-o-matic, I started a new game and everything seems working fine. I have a question, though, on one of your listed bugs. Meliadoul is a favorite character of mine and I always make heavy use of her; could you provide more detail on the listed issue regarding her, and how to avoid it in a vanilla game? Just avoid sending her on Proposition jobs, or is it more serious troubles?
After easily installing/applying the mod using ppf-o-matic, I started a new game and everything seems working fine. I have a question, though, on one of your listed bugs. Meliadoul is a favorite character of mine and I always make heavy use of her; could you provide more detail on the listed issue regarding her, and how to avoid it in a vanilla game? Just avoid sending her on Proposition jobs, or is it more serious troubles?