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June 19, 2025, 08:07:41 am

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Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


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Messages - alanananias

1
Help! / Re: Suport abilities and other questions
October 18, 2016, 11:09:13 pm
Thanks to reply, but i know that the program is limited, no problem and is good for testing things, WOTL is very good to hack in possible things, but no problem

I tested the ability Beg with range of action increased, and i calculated the gil after battle (i used 2 times in 2 battles,1 time per battle) the ability really only effects in 1 target, i thought also that the animation, but no, i will test later other ranges maybe other animation

About the sprites, i need something help for this, for example: i make one random battle that appear one death knight or templar (not the beowulf), i need put exactly corresponding gender, location and sprite ?

The support abilities have much pontential, but would  be nice if can change details for this abilities, but thanks to reply, i will test the psx version later
2
Help! / Suport abilities and other questions
October 04, 2016, 01:58:23 pm
Hello, i am a new user and a brazillian, so sorry for my english if is bad, but i have a questions about some support abilities and other things, i play the WOTL, i know that the fftpatcher and fftorgasm are limited to this version, but not have problem to solve this questions, and can make a idea for new project or personal hack in my case :

Jp boost, increase in X%, in fftorgasm have this option but not have the "X" to change value, and i dont know the gain value in this option, i have a idea to put gain in multiples, ex: 1.3x, 1.5x, 2.2x.... same case for Exp boost

How to modify range for item trow (chemist support) ?
How to put the ability Beg (orator ability) to hit more than 1 target like mimic darlavon ?( i tested increase the range of action, but only hit 1 target)

How to put special jobs to appear in random normal battles, and after battle appear the window of recruitment to this units ?

How modify the chance of cast magic linked to weapons ? Ex: X% to cast blizard in icebrand atack (we change value for this)

Well is this for while, i also have a sugetions to put a real diference to element weak in some monters, maybe a new project, well have a great game and great hack !