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October 31, 2024, 08:13:06 pm

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Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


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Messages - somenoob

1
Journey of the Five Ch.1 / Re: Suggestions
September 03, 2016, 04:24:58 am
Well, I'm not willing to continue this topics I think it finished and I'm also not trying to sound insulting.
But seems something you misread about my opinions, so I'll just correct that as below.

Quote from: Elric on September 03, 2016, 03:36:43 am
So, you are saying that vanilla should be changed to not have Gafgarion surprise Ramza at Golgorand Execution Site, simply because people lose that battle a lot their first time? Hell, we should probably just kill him off at the first scene in Chapter 1 of vanilla right? Since we already know he is going to betray us in Chapter 2?

No.


Of course, No.
I didn't mean that extreme. I just said on another topic that I had an impression that series of story battles are difficult in a row after having decent story battles in JOT5, and on the opposite, I have impression that Vanilla has easy battles between difficult battles. So not saying/suggesting deleting difficult story battles completely. That what I meant.


Quote from: Elric on September 03, 2016, 03:36:43 am
Furthermore. How boring would games be if you ALWAYS knew exactly what was coming?

That is what I really feels.

Quote from: Elric on September 03, 2016, 03:36:43 am
You mentioned that you didn't want to read the wiki because you didn't want spoilers, but instead you want us to tell you exactly what the battle lineups will be before hand

I never meant I like to be told what battle lineups will be before hand. Never.

Quote from: Elric on September 03, 2016, 03:36:43 am
OR make them easy enough to beat even if you are poorly prepared??

Yes, but occationally, as in Vanilla, that is what I meant.
And if you do so, the good tactical/strategic part with toughness of this mod would be spoiled so that I suggest implementing them in the another campaign, that what I said.


Again, this my topic is finished.  But BTW, I really expect that later Chapter would be tougher than in Vanilla, especially Chapter 4, in Vanilla, that chapter was rather easy.
2
Journey of the Five Ch.1 / Re: Suggestions
September 03, 2016, 03:05:14 am
Quote from: nyzer on September 03, 2016, 02:25:05 am
For example, Immobilize is ridiculously beneficial, especially given how many major Jot5 enemies are melee fighters. Focus Bangles block the Crystal status, meaning you don't have to rush to rez fallen units. Knights have easy access to Reraise. Regen is mad useful. These are all things you don't really see in vanilla FFT, because they aren't worth it there - but I promise you, they are here, and they're effects that can easily turn the tide of battle.

I already understand the usefulness of 100% chance of krouds' immobilize ability and 100% chance of regen of some item. Tactical part of this mod is perfect. What I made suggestion is not about tactical issue, you may already know that.

Well, I notice that modding is generally for the purpose of make Vanilla more balanced and more challenging.
Challenging means need more retries for same stages. That is truth. It is contradictory that you can finish game for the first trial on more difficult mode.
So most players would be lost for their first trial and replay it.
Storywise, retrying, or scouting without scouting plot, is not smart, for instance, on Mandalia Plains, story says "they know we are here. they are going to try and ambush us." but for your second trial, you already know what enemies were, so you are taking counter ambushing, not like story says. :mrgreen:

To avoid the contradiction, avoiding struggling to find solutions by retring for same stages for the first play-through and offering chance of advanced tactical play for additional play-through is just suggested.

Anyway, I don't persist this suggestion, it is just my taste and play-style, so if creators don't think it is valuable to accept that, I don't disagree that.
3
Journey of the Five Ch.1 / Re: Suggestions
September 03, 2016, 02:02:22 am
I strongly feels something when I played for the first time; The story of JOT5 is great, new range of tactics is also great, but difficulties spoils them. I suggest mods for creating easy mode for JOT5 and applying current difficulty on the second play-through after finishing the first play-through.

That'll make players focus on tasting new story lines first and then cultivate strategy for each mission you already scouted and knew on the first-playthrough.

Yeah, I know this project contains part of Chapters and players can't do the second-playthrough yet. The idea is insipred by the Vanilla system, well that's phone versions of THE WAR OF THE LIONS, that offers players on the second play-through to have almost all of the ultimate equipments at Poachers' Den for just $10 each. My suggestion for JOT5 is same but the opposite of that.
4
The Lounge / Re: How to play this hacked game
September 03, 2016, 01:38:14 am
Quote from: Elric on September 03, 2016, 12:44:22 am
3) I've seen LPs with people beating almost every battle without dying or having to scout ahead. Most people seem to have the most trouble on Bariaus Hill, Sweegy Woods, and the end boss. Other than that I really haven't seen to many complaints about any other battles, sans a few of the randoms that are being re-evaluated.

I've seen a LP that was what leads me to play this mod. The LP was great but once after I played the same stages, easily found out that LP would be made by composing best result among many retries because many of the missions in the LP was win based on series of "good lucks". So that LP was not a playthrough without dying or having to scout ahead.

Yeah, what I refered to before as "every next" missions was the serial missions of Bariaus Hill, Sweegy Woods, and Mandalia Plains.
I like the hardness of random battles pretty much and I would say you need not to re-evaluate them. It is rest of the funs that playing hard randoms and find out tactics to win them. The good thing is once you find the solution for a certain set of enemies/map on random battles, you can start easily farming JP on the battle.
5
The Lounge / Re: How to play this hacked game
September 02, 2016, 11:53:07 pm
Quote from: nyzer on September 02, 2016, 11:26:21 pm
I know I've posted a lot of useful tips for Jot5 here and there in the proper topic myself, but the biggest general tip is that this simply isn't like normal FFT where the jobs are horribly imbalanced - so make sure you get good use out of the early jobs; don't just try to rush to Ninja or whatever. You can send a couple characters to climb all the way up the trees, sure, but this isn't a game where the majority of your enemies bring nothing more threatening than Attack and Fire 1 to the table, so you'd better be sure you're not doing that either.

I do rather not like a play style of reading wiki first, so I didn't rush jobs. I started this mod and soon noticed that this mod limits the way to train and boost characters. That is one good way for game balance I know. I notice that each items/abilities is more useful than Vanilla like that Spiked Boots is not practically needed to wear in Vanilla but in this mod you can utilize the item more effectively.
Thanks about confirmation about early jobs anyway.
6
The Lounge / Re: How to play this hacked game
September 02, 2016, 11:38:58 pm
Quote from: Elric on September 02, 2016, 10:18:16 pm
I wouldn't, since the resources arent available for the public and so adding ASMs/changing things in the patcher will fuck you in the end.

Good.

Quote from: Elric on September 02, 2016, 10:18:16 pm
It really isn't that hard. I'm assuming you haven't even looked in the Jot5 Ch1 section of the forum since you are posting this in a really strange place when it should be posted there.

Yeah, I've been searching for a right place to post, but many of the sub-forums seemed to have rules which limits activities for modders,...

Quote from: Elric on September 02, 2016, 10:18:16 pm
Go there and look at the Battle Logs thread. There is lots of help there and if you actually post there with questions, I'm sure people will help you out.

Sounds very helpful,I'll go there to check it out :)

Quote from: Elric on September 02, 2016, 10:18:16 pm
There are people who have beaten Ch1 at level 10, as well as people who have beaten it with only generics at level 40-50.

Oh, this info really cheers me up.

Quote from: Elric on September 02, 2016, 10:18:16 pm
It's only actually difficult if you aren't very good at TRPGs, or refuse to give up vanilla habits. Branch out from your base jobs and learn some wizard, monk and priest skills.

Well, Vanilla has alternative ways to make it easier such as propositions. I expected some story battles was defeatable without scouting the battle. I played Vanilla with a style that playing next story battle, train members by additional random battle or propositions from bars at cities when I was lost the story battle, then retry the battle and the following several story battles is defeatable without "retry" that means don't need scouting the next battles.
Personally I like battles using tactics but without scouting.
JOT5, first several battles are not required scouting and/or training with random battles, but seems suddenly getting very harder and start needing scouting at "every next" missions.
This is just my impression, not complaining to you. This mod is still great. Ok, I will start scouting to make strategy at each missions in this mod.
7
The Lounge / How to play this hacked game
September 02, 2016, 10:08:50 pm
Hi, i'm playing JOT5. This is my first time to play mod.

My simple question is, how to play it? This game is very difficult, and it needs some big efforts to train members when I try to make it easier.
So question is, does this game intend to play with modding code for my (or each player's) taste first? Do I need to mod something for myself to play this game?