Quote from: Knivingdude on March 31, 2016, 03:16:38 pm
If you do certain cheat codes like the one where you add items this bug happens again.
Also "Duel" for soldiers is hilarious. It's like a sniper or something just shoots the enemy. The End. It's pretty broken with Dual-Wield too. The attack value get's really high!
EDIT: Also you state that "Duel" has a cost - but there is no self-damage occurring during the animation...?
EDIT2: Nevermind. After about an hour of playing around with Duel I figured out it takes some life to use it. If the damage is less than 20 it doesn't seem to take any life. (That or the Regen on First Aid negates the cost).
EDIT3: Can you double check if the Speed that Chocobo Knights grow is nerfed/buffed from patching? Could've sworn it was higher in Vanilla.
EDIT4: Mog Focus doesn't retain the "Focus" aspect of the buff. I think the duration of the effect is affected (or tied) by the "Shield" status therefore the only way to even use the status buff of the "Focus" on the Mog Focus skill is to give the moogle the "Counter" R-Ability. Is this supposed to be intended? I was hoping to have my Fusilier be able to "Focus" before wrecking with Mog Rush.
EDIT5: (4/22/2016) Was it intended that the Beast master could also control his allies?!? This is a really fun (maybe unintended change) to the Beast master! Basically if there is a monster on the field, and your Beast master could control it, you can TARGET your ally with that skill! Allowing them to use a skill! It's like an awesome specific version of Smile or Quicken.
I imagine the Beast master drawing power from the monsters to imbue it on your allies to do an action. It's an amazing change! I recommending to keep this! This way, the Beast master has more of a role in the game...
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The new "Shadowstep" Skill for thieves I think is bugged however. Invisibility isn't granted on the account of the animation looking as if the character is hurt at the end... or something like that... Thanks for making such a fun patch!
Thanks for all of the comments. I'm surprised and glad that someone took their time to play it.
1) You're right about Duel, I may have "overbuffed" it because I felt like Soldier was a class that you use until you get "better" classes, so I wanted it to have some endgame impact. However, I should make the recoil damage higher to justify the high damage cost. Also, I don't know much about animation so some of the abilities do have weird effects.
2) Mog Focus and Shadowstep is bugged I see. I think that every time I want to put too many effects on a move, it breaks, and sometimes I don't know why.
3) Beastmaster change was definitely intended. The guy I was working with also agreed that Beastmaster in the original game was kinda boring so we wanted to make him fun. In fact, I think it's the class we edit the most after Thief.
If anyone wants to try, please be my guest.