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June 16, 2025, 07:41:13 am

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Messages - Boring Steven

1
no worries man
I played the 6.0 but the lamias are still impossible on hard XD

Im starting on normal a brand new game XD
2
Thanks a ton XD
Been lloking foward to it XD
3
Sad days for animist around the world XD
No worries though, take your time
Now to soldiers, i had a dream of Luso throwing a stone as a prank and got me thinking of the soldier of the original FFT that had a move wich throws stones at enemies XD
Thanks for the fast reply, have a nice day
P.S.
On another note how about just doing a normal holy magick attack with aoe on the Sprites so they can target themself.
P.S.S.
On the Animist topic i have some ideas on how it can be a little better than vainilla. The skill of eating critical monster to restore HP and increase Stats, maybe some attacks revolving arround the prey and predator relationship. Like predator skills for offense and prey skills for deffense. He would be more animalistic. For the eating ability it can be like the antlion skill that eats a diferent antlion to increase stats, but instead an antlion on any critical monster, and with some healing too. What are your thoughs on this wierd idea of an animist XD
P.S.S.S.
Also the green mage is been awesome so far, protect on the whole party is sweet, is the protect aoe suppose to be a summon aoe? If so why not rename it to protectga or something
4
Really nice to hear XD
fair enough abot soldier/warrior skill not doing damage i was thinking of 0.5x damage. Didn't know of the ravager, sorry on my part XD
Also hows the animist rework?
You mention the eating a critical monster to fully heal himself, I was thinking of the antlion that eats another antlion to increase all of its stats, what do you think would it be to broken on the players hands XD
Thanks again for everything and keep up the excellent work that is modding A2 (my favorite FFT game of all time XD)
5
Really nice to hear XD

Im so hyped for the Hero job, been a fan of the original final fantasy but were does the dragon quest hero part of the job is. I know the rest of his abilities are from the sentinel job of ff13 XD

Also i tried to beat the mission of the lamias and they are hellish on hard, able to charm, slow, delay, addle, silence, poison and doom and they hit super hard with that wind attack that has a summon like aoe XD

Also when my bangaa got doomed but instead of dying at the 3rd turn, he got ready and standed like he is ready for a beating XD

I also tried to use tame on them, but i couldn't target them. Thorn is awesome. I have tried for about a week XD

The fairys are awesome and anoying at the same time with that holy attack on all that shares her level including themselfs so they heal XD

P.S.
I was wondered maybe give a little damage to the soldier/warrior skills or something. Also why is the warrior 4 moves and the soldier 3 moves they are equals in my book XD (cant wait for gauge)
I know you give 3 moves for the archers and such so that they would be on the back, but soldiers need to be on the front. My bangaa is taking the glory instead of my main XD
6
Really nice XD

I second that, on the lasers rule topic XD
7
Well, when you put it that way, it is a boring job. But a chocobo using cool moves and such, other than chocobo skills might be hard (sprite reasons and such. I could be wrong on that) maybe magics or something that uses chocobos nomal animations. Aparently they desing it to show people how a chocobos interact with everything (like an animal show XD). A black mage chocobo that heals with it chocobo skills might be more interesting for sure XD
8
Chocobos stay with you until you dissmount or die. Well switching chocobos before fights is irrelevant if one could learn the chocobos skills. Just get the black for flying, once we learn all the skills and have an op job that does everyting XD
Also not being able to use a second action slots is not that bad since chocobo knights can heal both hp and mp, removes debuffs, gives protect and shell and have a meteor attack. It does everyting except for a savoteur skill. To me they would be op If, and only if, they could learn all the skills from every chocobo XD
Wish they would do more damage though XD

On another note, how about making a new job that revolves around that doom-link combo mechanich or a move that gives you a count down for a meteor to fall on their heads. Powerfull magicks that requires one to wait for them to apear. XD
9
Can the chocobos skill be learnt from chocobo to chocobo? As in if i learn choco recharge or choco barrier and then switched to a red chocobo for the attack growth, can i use the choco barrier or choco recharge? It would be cool to implement if not XD
Maybe i'm the only one over thinking this XD
Great work, and thanks for this awesome mod XD