It's true that as most battle are against "humanoid" character, possess is a must have ability be it quickening a ally turn or backstabing a foe with its own allies.
Concerning the Death/Doom combo something funny came to my mind. What would happen if you give death two properties, one being what you want (X) and the second being Doom ?
Wouldn't that create a loop that auto-cast X every 3 round ?
This way wouldn't it be possible to create a burning or bleeding status ? or even recreate the mighty auto-potion ?
Also concerning Aero/Gust, well gust can only be use on grassy field so even if gust is free it can't be use on barren or artificial soil. Plus Aero got an AoE that Gust didn't got. I think the way you made it is quite balanced.
Concerning the Death/Doom combo something funny came to my mind. What would happen if you give death two properties, one being what you want (X) and the second being Doom ?
Wouldn't that create a loop that auto-cast X every 3 round ?
This way wouldn't it be possible to create a burning or bleeding status ? or even recreate the mighty auto-potion ?
Also concerning Aero/Gust, well gust can only be use on grassy field so even if gust is free it can't be use on barren or artificial soil. Plus Aero got an AoE that Gust didn't got. I think the way you made it is quite balanced.