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Messages - Leynerishkigal

1
It's true that as most battle are against "humanoid" character, possess is a must have ability be it quickening a ally turn or backstabing a foe with its own allies.

Concerning the Death/Doom combo something funny came to my mind. What would happen if you give death two properties, one being what you want (X) and the second being Doom ?
Wouldn't that create a loop that auto-cast X every 3 round ?

This way wouldn't it be possible to create a burning or bleeding status ? or even recreate the mighty auto-potion ?

Also concerning Aero/Gust, well gust can only be use on grassy field so even if gust is free it can't be use on barren or artificial soil. Plus Aero got an AoE that Gust didn't got. I think the way you made it is quite balanced.
2
I'm starting working so my test run will be a bit slower. So far the game more enjoyable than Vanilla. My Nu mou is also my MVP and except for battle on artificial soil, he rocks.

On a side note, with the new patch (well I guess there will be one once the new jobs are done), do I need to start from scratch or can I keep my save (in case I'm not done with the game by that time) ?
3
Oh  :o I am dieing to try those new jobs !

Quote from: Eternal on January 06, 2016, 05:35:01 pmI don't like the idea of being able to kill a unit outright with a debuff. Debuffs should be means to an end, not the end itself. :P
: I think the same about ailments. It's fun to use them because there aren't OHKO.

From what you said I think I'll play Kunoichi ever with a greatbow at a distance or couple with cover from the Paladin or Golem from your druid.

On a side note do you have any project of a job playing only with ailments (something akind to a Dark Hunter or a War Magus from Etrian Odyssey) ?

4
@Eternal

Sorry, I think I was a bit tired when reporting it and my bad memory did the rest.  :oops: :cry:
So does that really mean that Death (00E5) and the doom effect ARE linked ? (the possibilities are awesome if that the case)

But doesn't that mean you get ride of two status (Doom and instant Death) and that you need to redo all abilities that use Doom as an effet ?
So far I found a great synergy between job of a same race and between races. You were able to make me like Nu Mou (Truth to be told, I was never attracted by those guys...I was more Gun-Ho and physical attack) but you did a good job with the druid (why did they give several tame ability for every monster instead of one, such a waste of place and potential). I think coupling it with Daemon would be good but more on that later.
A full support Mog Orator/Engineer seems great at the moment.
5
@chocolatemoose

For Squelch I think I got it once by being on water and for gust you need to be on a soil with herb on it.
6
I see. I never really test it on Vanilla (only Hume would be able to do it I guess as they got access to both "focus" from archer and "first aid" from soldier)

I think I got something on the bugged Doom. I replayed the "Voice from the well" mission and when the Lamia used the Kiss ability I got the bug: when the Doom timer reach 0, it gave me the "Prime" status (and not as I said before, blame my bad memory). While comparing between your hack and Vanilla game with the FFTA2 AE, something strucked me. Doom give death when the timer reach 0 so what if there's a link between "Doom" (0248) and "Death" (00E5). And I saw it: you gave "Death" the prime effect.

So my theory is that whatever X (Target, Effect, etc) you put in "Death" it will use the Doom Timer to launch X when the timer reach 0.

So I guess you could do delayed attack, magick or buffing and stuff like that at the cost of the "Doom giving Death" status

As it's your work I don't dare to touch it further and I hope this was helpful.
7
Quote from: Eternal on January 01, 2016, 02:38:50 pm
Rending gear is supposed to be dangerous, and things like Safeguard are far more useful now because of it. Stealing, Rending, Buffing, and Debuffing are huge in my mods. :)


My bad. It's true that I amost never use support abilities like those as there's no need in the Vanilla game  :?
It's a wonder why they put them inside the game but never give them a real use...Now they will be useful at least.

On another note, by praising (focus+crit up) a unit with the "art of war" skillset, I saw that the healing of the "first aid" skill was double (I think it come from the focus state of said unit). Was that effect intended ?
8
Thank for the tips Sir Eternal.

Remplacing the valid target from 1 to 27 seems to work fine (at least in one of the story mission). I was able to Tame Nightshades, Bombs and Flans (the forrest fire mission)

As for spellblade/Occultist combo, I am glad it could be helpful.

As for the others jobs, I think rending might cause problems as characters can't equip thing during a fight contrary to FFT  :cry:.

9
@chocolatemoose
Quote from: chocolatemoose on December 31, 2015, 01:27:58 pm
I think that I was able to tame the dreamhare because I'd already learned Tame from the Lamia Harp, which has the dreamhare a-ability for the vanilla beastmaster.


Do you mean you have Tame and dreamhare as A-ability for the Lamia Harp ?


Edit 1: My bad, saw it wasn't the case :oops:

On another note, I tried fighting by equiping the weapon corresponding to the monster that is controlled by that weapon (ie Blueleaf flute against Bomb and Hurdy Gurdy against Drake) and attempted to Tame said monster but still no luck...
Maybe it's only working with dreamhare ?

Edit 2: Just as chocolatemoose said I was also able to Tame a Dreamhare in a clan battle. But equiping the Demon Bell and trying to Tame the Flan in the adaptibility clan battle did nothing.
10
Thank for the warm welcome Sir Eternal !

For the Tame skill, I attempted to Tame a Lamia, a Werewolf and a Fire Drake but I was unable to. Those monsters should be controllable I think but monsters stayed in gray (as an invalid target) and couldn't be selected.

Another point I would like to add: I think that spell blade with sub occultist is kinda game-breaking as they use their life for magick attack, can do physical attack, enhanced Attack, Defense, Magick at the cost of only Resistance (Inquisitor+Sanguine chant combo) and heal themselves with sanguinate. I think the synergy is a bit too good between those two job as MP has no use except for the spell blade magick attack (which I rarely use).

The idea behind the two job are really good and I am having fun with them but together... maybe giving one of the job to another race...but it is up to you.

As for the bugged Doom, I don't know if it's the spell or if it's specific of that Lamia attack, I need to test if it is reproductible. All I can say is that during the mission when Lamias used that skill it has that bug and it did it on every doomed character but it was only on that one mission. I will try to find another one with Lamias in it to test the reproductibility.

11
Hi there,

First I need to tell that I register just in order to help with the testing of this hack.
So far it's great, thank you very much Sir Eternal (as there's no news of another FFT)

I am ten hours in and here what I got:

- The flickering of the Fencer after the use of Reprise as chocolatemoose said.
- One of the Lamia attack (the one giving Doom and Charm) seems to be bugged: as the timer for Doom reached zero, the doomed character didn't died but instead received boons (reflect and regen or astra). Plus I think the Doom part of this attack has an accuracy of 100% as every characters got doomed during the mission (it was during the "a voice from the well" mission)
- The Tame ability of the druid didn't seems to work (Should the monster be charmed or in critical status for this skill to work ?)

Here what I can report so far.

Stay tune  :P