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June 16, 2024, 12:57:40 am

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Messages - Oryman

1
Hi there,
I found a little bug: " suffocate" from blue mage's skillset freeze the game
2
i everybody and congraturations for the job done with this mod, you turned my favorite childhood game into a very challenge!
I played all the mission and also the judge sidequest and I have to report that dual wield from juggler doesn't work, frighten from orator and dark magick from reaver have 0% accuracy, blue mage can no longer learn night (maybe also roulette). I played the mod during last summer, maybe I've forgot something...
And now some personal opinions:
-great job with the new classes! I loved the reaver, samurai and orator offer good tactical choises during the battle, I haven't tried the green mage and the myrmidon to much... why don't you work on the viera? I suggest an improvement of the elementarist with more range, more choises on debuffs and maybe less power, something like a long range magick debuffer
- I liked that final:berserk now work as buff for all stats but samurai can no longer learn it 'cause he can only equip katana...
- can you extend the choise of weapons? it can be cool to to equip, for example, blue mage with rapiers/maces, or paladin/mog knight/samurai with spears, fighters with knuckles...
- I will reintroduce the mp regain, using mp break and matramagick make me win a lot of battle
- I miss the chance to steal the kotetsu and maybe other weapons or armors... can you reintroduce all the "basic" goods buyable in the shop, maybe after the end of the games, in order to don't miss the chance to learn some ability?

thanks again and sorry for my improvised english  ;)