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June 15, 2025, 12:56:46 pm

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Messages - citricking

1
I'm using delta also, it's in the settings right to the right of "Apply patch".
Nevermind, I uploaded a new patch for users of a different rom.
2
Hm, can you try turning off Checksum validation in settings and seeing what happens/what the changes look like in a hex editor? Or send me a link to what you're using.
I've only tested it on mine and it works. I think I'm using a slightly different rom, so applying the patch should still work even if the checksum is off.
3
I made the patch from a USA rom, that's probably it.
4
Here's a level scaling patch I made from Rfh's changes.

Also in your main changes you have:
"Level Cap is now at 50"
How did you implement that?

5
FFTA/FFTA2 Hacking / Re: Text Editing with WindHex
November 28, 2015, 10:13:47 pm
Quote from: FrozenDragon150 on November 10, 2015, 07:40:27 pm
Hey Eternal, or whoever can answer this, with the available data and tools, is it possible to write names longer than the original?


Yes, but you have to change the pointer to that name also.
Check Rfh's work to see an example. Seer is changed to Sorcerer for one.
6
Quote from: Rfh on August 31, 2015, 09:38:13 am
Lennart has done speadsheet with the maximum level of monters in each battle. It's very busy go to every offset and change the maxmium level byte, so I created a little algorithm who finds every Lennart's maximium level location and changes it to the maximium.


For you level scaling change you mentioned you wrote an algorithm to got through and change the max levels of all the missions found from Lennart's tables. I'm looking through his tables and can't find where the max level info is. I'm guessing QI or QD but which column?

Any chance you can post your algorithm or a patch with just the level scaling changes?