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September 05, 2025, 03:58:07 pm

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Messages - supercala

1
Completed Mods / Re: FFT: Heroes [PSX]
February 07, 2025, 11:28:08 am
Just powered through this mod, loved it, but visual bugs arc classes in menu and on field are different. Why is Gaf a holy knight? I love the concept behind Agrias's knights being dark and paladin that was awesome. Never used them cause Ark knight was just too over powered, I got 2 of each Ark and literally just stormed through the game. I grabbed 2 defenders from trents in chapter 3 and it was over. Don't get me started on the red mage, great fun but galaxy stop wasn't introduced for a reason. Overall 8/10 great mod some bug and some over tuned issues, but overall great
2
Completed Mods / Re: FINAL FANTASY TACTICS OMEGA!!
August 17, 2024, 01:08:51 pm
Side note, I'm using fftpatcher to find where move-find items are the spots seem relatively the same, but since onion armor was in mandalia I did not know what I could miss. Also, zero charge > odin > black mage kinda just destroys most of the game until Elmdore. Besides draco elix I mentioned before, my only real sore spot is the repeat of spells and skills for classes, and whilst it would make since that an Angelic Paladin would have white magic spell and maybe glacial shards, it seems a bit empty. I understand the concept because it makes sense it really does, but I do not know why a sword saint would have bolt storm lol. Like Luso was perfect a blue mage style character. Like praises be for giving Agrias steel formation makes grinding JP so much easier outside of missions. Props to making Mustadio so much more engaging but Balthier, unlike mustadio feels depressing because he only has safe guard, or at least tips say that, whilst mustadio has safe, hunt, aerial alch and move-find. Literally making him the best utility character. If you do any kind of updates maybe give bathier some love with at least aerial for him to have much more utility. Otherwise, he is a great pirate but his unique skill "combo" is no longer unique so effectively he is a rogue with some of mustadio's skills but missing the best ones like arm and leg break because speed is the best stat in this game. Since you know what the fight is, you can easily alternate between items or crime. Sorry, this is a long spill, but it is because I enjoy this mod so much that I have so much to say. Lastly, I'm not sure if there is information on it, but if you could update the readme to also include what spells or skills a character needs to be hit by that would be amazing because after like an hour of trying I just used patcher because some skills felt weird, like rogue maybe shadowstitch but nah its aero... like aero? Bard's however was done perfectly with it being Ramza's song that makes completely sense and is awesome for utility. Why is cleric, literally god's devout holy people learning dark holy? wouldn't that have been perfect for wizard like shadow star description is white-hot energy, that sounds more like something a cleric would do because its like a more hot holy lol. Anyway that is enough ranting sorry. Love the mod 9/10 can def see it being 10/10 with some tune-up, however it is YOUR mod so if what you have is what you have then awesome.
3
Completed Mods / Re: FINAL FANTASY TACTICS OMEGA!!
August 17, 2024, 12:51:48 pm
Hey, absolutely am loving this mod. Playing the Chaos extremely hard one. Earlier game is a bit rough, however; it is fair. I recommend only one thing, either remove or change the draco elix item. It is absolutely insane and has cause fights that on paper are hard to become trivial. Once a boss's "shield" is down, they seems to be affected by it and to a point where the fight becomes sad. The fight also makes other fights way to easy from random chances of crystal, instant death, traitor, stop, petrify, etc. That is my only concern because I literally ran item rogues and just steamrolled everything. Stealth > steal (Human fights) weapon, acc, armor etc > stealth > fatal cut which on bosses with a lot of HP did 999 at level 1 and being stealth almost always 100% even with blade grasp. If you remove that item, or change it to be something different like, similar to lore of dragons, give it re-raise it would make fights SOOO much harder. Otherwise, most I've enjoyed from FFT in a long time and one of the best mods out there despite some visual bugs.
4
PSX FFT Hacking / Re: Soldier Office Upgrade
April 15, 2018, 12:58:48 pm
I can hire monsters once they are unlocked after Igros Castle in chapter one. Are you doing it after that first Igros scene?
5
New Project Ideas / Re: Patch Ideas Proposal Thread
April 13, 2018, 01:43:34 am
Quote from: Aiolon on April 12, 2018, 10:40:31 pm
Err i don't think this is the place to post that but... why are you downloading files that you don't even know how to use? anyways.
E174.BIN its an "Ability animation effect file" wich can be edited and then reimported into the game iso using a tool such as CDmage.
the whole process is easy to explain but i think its easier and more helpful if you go HERE -->http://ffhacktics.com/smf/index.php?topic=8644.0 or even more helpful if you actually go here -->http://ffhacktics.com/smf/index.php?board=43.0

there are no such things like dummies guides here :P
but if you are good at following instructions then you are good to go.


I appreciate the help, I'm good at following instructions, but being very new at this I just kinda went in blindly. Thanks for the references!
6
PSX FFT Hacking / Re: Soldier Office Upgrade
April 12, 2018, 07:37:03 pm
Quote from: RavenCurow on April 12, 2018, 01:55:29 am
I recently found this hack and I have to say it is awesome. However, when I plug the xml into FFTorgASM it gives a warning that a branch command is in the branch delay slot. Is this something I should be concerned with or is it functioning as it should?

Edit: I went ahead and tried to use this patch and I can't seem to get it to functions at all. I copy the xml without any modifications to an xml and put that into FFTorgASM and patch a clean ISO. After booting up the game I go to the soldier office and all options are blank and monsters cannot be hired.


Did you try typing in the info into FFTacText? I see all of the information, but I had your problem before because I overlooked that step
7
PSX FFT Hacking / Re: Soldier Office Upgrade
April 12, 2018, 07:18:23 pm
When I input everything into fftactext I keep coming up with DTE for world.bin 08 failed. I followed the rules exactly.

Edit: line number 19 wasn't working for some reason, but the rest of them patched through.

Another side note, this program seems to work for character recruiting of those above like 18k. I went to recruit at start, Dorter, and it just freezes; otherwise, I'm getting level 3 recruits. Not certain if due to not being able to have the text saying that there isn't a recruit available at this time, but will assume
8
New Project Ideas / Re: Patch Ideas Proposal Thread
April 12, 2018, 05:31:57 pm
So about seven years ago or so, this guy made a patch called Final Fantasy Tactics Knightmare, and as a little kid I thought it was amazing. He dropped the project or whatever and so it never happened, but I got a lot of inspiration from it and wanted to make it and add on to it a little more. Story being the same just abilities and new classes. I have downloaded many .BIN files from this site like E174, but couldnt figure out how to put it in the iso or what exactly to do with them. Very new to this if anyone can give me a quick dummies guide.
9
Was actually working on something like this, however; I wanted to add something fresh so I added a Berserker class and it has similar abilities to monk. I changed a couple giving them heavy axe oriented abilities. I stopped working on it because I made new .BIN abilities and downloaded some from the forums, but couldn't figure out how to put them on the .iso/.bin.
10
Hey, love the work! Been following all these patches for years. I am having a bit of trouble. I am starting chapter two in the new Call of Power and after you have the talk with the thieves my game is just stuck with a picture of a town. No text and it just stays there. I sped up the game and waited and no luck. Any idea maybe a bad rom?