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Messages - Iaddedsephi

1
Well, once again I`m very grateful for all the help provided, all my questions have been answered so I will mark this as solved  :D
2
Thank you for all the answers, they have helped me greatly. So, basically in order to make a character without weird graphic glitches in events I have to use the Celia sprite (for example) from the beginning and then assign my Wildface.bin and Unit.bin to that character with UWEntries?
3
Thanks nyzer, that helped clarify the steps. Phew, almost done, I am at step 9 of John´s guide, what amazing job he did with that guide, tho I recommend watching this tutorial aditionally: https://www.youtube.com/watch?v=h_pUVToyHAc in order to have a better picture of what has to be done within the graphicsgale part. For noobies like me  :mrgreen: who might look into this post.

So I think I am now at that part where I could spare me a lot of headaches if I used UWEntries instead of entirely doing step 9, can anyone confirm this please?
4
Ok, thanks a lot, I will get back to you if I have any questions
5
:shock: Oh boy... . So let me see if I got this straight, first I follow the instructions listed on John`s guide and then I figure out a way to use UWEentries thingy, right?
6
OMG thanks for the quick reply!!! Yes I somehow found and downloaded that tutorial already and I feel like I could get things done with it even though I have yet to read it thoroughly, however I read somewhere that there is an easier way to replace/get a character than with an entd(sorry if misspelt) modification, with an XML table or something, where do I get and is there a tutorial for that?

EDIT: Yes kind of pragmatic, it`s the first thing that occurred to me, since I`ve been trying to do it for the past two days lol

In case you are wondering what I mean, I`m referring to this post   
QuoteGlain [Posts: 414] (Report) 
View ProfilePersonal Message (Offline)Replyshare[October 19, 2012, 02:00:44 PM]
That's the tutorial that includes taking Simon's class and swapping out the ENTDs, right?

The only thing is that it's harder to do the ENTD swapping than to just repoint the user/wldface entries for an unused class (so you don't have to use Simon's). You can do that with my UWEntries spreadsheet, which I think has been absorbed into Raven's collection.

On the other hand, if you run out of unused classes, you might have to do the ENTD swapping. So, I don't know. Still, I think it should be avoided if you don't have to do it (easy to miss references).


How do I achieve my goal using this method instead, is it really less complicated?
7
Ok, I just stumbled upon this website after watching a video of Journey of the 5 on YT, which looks sick btw. I love this game, and would like to thank you guys for what you`ve done here, this is awesome!!

Ok, now to my question, I`ve been looking through these forums like crazy, searching for a noob-friendly tutorial on how to create a specific non-generic character with his/her very own Job class and skill set. There seem to be many tutorials on how to create new job classes but I have yet to find one about creating a specific character.

What I would like to do concretely, is to add a character to my party with Sephiroth`s sprites, and a custom named- unique job-class. Any help would be greatly appreciated. Please keep in mind that I have very little to no experience in hacking or coding. Thank you in advance!!!!

PS: I´ve tried to do this my own way by using Shishi Sprites Fttactext and FFpatcher to replace a special character like the -39 assassin with my desired character then using Gameshark code to replacea squire which I bought at Gariland with the name and sign I wanted with the -39 character. Needless to to say this didn't go well... :? the character would get the same position as Ramza and his equipment could not be changed...