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June 15, 2025, 11:14:03 pm

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Messages - Supernaut

1
Help! / Re: Skills with CT and the AI
August 22, 2015, 07:56:49 am
Nevermind, unchecking the Check CT/Target flag in the AI Behaviour box did the trick
2
Help! / Skills with CT and the AI
August 21, 2015, 09:06:01 pm
When the AI uses skills with a charge time they still seem to target my units even though I've unchecked the Follow Target and Select Target (this used to be the Targeting flag, right?) flags.
What am I doing wrong?
3
PSX FFT Hacking / Re: ASM Requests
August 20, 2015, 02:15:03 pm
Hello! Long time lurker, first time poster here, hope I'm posting this in the right thread.
I don't know if something like this has already been suggested, but what if instead of choosing whether a spell would target a unit/tile, one could choose whether to cast a spell by using MP or by charging?

If you chose to use MP, the spell would be cast instantly but there would be no means of restoring MP (all MP restoring abilities and items would be removed).
If, on the other hand, you chose to cast the same spell via charging the spell would only be able to target a panel (in other words, follow target would be disabled).

I tried to do something similar in my patch by creating duplicate abilities, one with a charge time and the other with an MP cost. So the black magic skillset, for example, has Fire (MP) and Fire (CT).
As you can see, this solution isn't all that elegant and it limits the amount of abilities with different effects you can have in the same skillset, but I kinda like it so far.

This isn't really a request, just an idea I thought I'd post to hear your opinions or if someone wanted to use it for their patch. If someone with ASM skills took a liking to it, all the better  ;)

P.S. thanks for the amazing patching tools and patches, and I apologise if my post is a bit hard to read since english is not my first language.